Why Startups Should Only Hire Good StarCraft Players
helloko.com
helloko.com
I play Starcraft2 right now and am usually in the top 10 of my diamond league. In fact the company is almost completely stacked with video game players. The article here is probably not taking itself very seriously but it's definitely close to what I've done ( unconsciously ) and it works extremely well.
It sounds silly but the day to day work of a CEO isn't very different from playing a game of Starcraft.
Before starting a startup I used to compete in many gaming tournaments. Not sure if that helped me much in preparation for becoming a CEO but it definitely got me started on programming. My first programming project was to decode the network protocol of quakeworld and create a proxy server that could inject all sorts of useful information into the network stream. Cool stuff.
We need not limit ourselves to games, either. How many useful skills does one acquire in the process of becoming a quality musician, playing competitive sports, or raising a child?
I wouldn't advocate only hiring good StarCraft players, but I would advocate looking for people who are awesome at something.
I think the opposite - that is, why is it impressive that someone is a good piano player, whereas being a top Starcraft player, not so much.
I look at RTS as a sort of dance that eventually becomes a contest to find the better dancer. Even so, the better dancer may lose, and the better dancer may dance better and lose simply because the dance was better losing than winning. A loss has no real-world consequences, and as such, the sort of person I'd like to work with has no fear of losing. Only fear that the game will be uninteresting. I play for war stories, not to win.
Of course, games where one gets trounced tend to be uninteresting, and as embarrassing for the victor as the loser.
Some people juggle geese.
You're fixating on the individual pebbles when you're supposed to see the mosaic he made.
That's the problem with kitschy blog material that gets a lot of attention, 80% of your audience goes off into la-la on the irrelevant minutiae.
Perhaps if titles/analogies/content were more sensical ....
I suspect that I might actually be able to play Starcraft without it taking over my life. Though I have so far been loath to test this theory.
That said: Some people watch TV, some people put petroleum products on dead plant matter using animal hair, some people go watch fat men sing in classical Italian and they would have to read along in the handy little English guide if they hadn't known the plot for the last forty years. I killed imaginary dragons. It was quite fun at the time.
P.S. Not related to Starcraft, but nice job with the Japanese-learning startup. Cheers to your & your students' success with it.
It's interesting as a near-pure meritocracy too. A 15-year old kid might be calling the shots for 24 other people twice his age if he's got the experience and skills to lead.
It becomes a treadmill pretty quickly though.
However, the ability to arrive at "similarly situated characters" is not distributed in an equitable manner, and that grossly tilts the playing field. For example, WoW trades advancement for time. If you've got 720 hours to kill and spent them in the same calendar years as I did, you were going to end up with a level 60 character and a fair amount of gear (with differences depending on your WoW skill, guild, etc, but negligible compared to the differences between a lvl 1 and lvl 60 character).
Maybe skills would let you lead a raiding guild taking down what was then "top content", maybe they would not. But if you didn't have 720 hours free, perhaps because you had to work three jobs to keep your children fed, then you weren't going to be leading that raid, regardless of your charming personality or skill with stance dance.
(Speaking of stance dance, I have a few years of practice of flipping between Academic Liberal Or At Least Educated By Them and Republican Somewhere To The Right of Atilla The Hun. Sometimes in the same conversation.)
Heroic modes are a different story though.
The Dungeon Finder (with which you can find random parties for random instances) also employs a gear filter, albeit less outrageous than human players.
- Good StarCraft Players Know How To Configure Their Video Card Settings, Making Them Savvy Enough To Deploy And Manage Business Servers.
- Good StarCraft Players Master A Small Predictable Walled Garden, Not The Vast Outside Ever-Changing World Of Business.
Seriously. Using that logic, you can make the argument that a porn star who has a high PPM (penetrations per minute) should be hired by startups. ;)
Given the choice between two mostly equal candidates, I'd choose the one that could wax philosophic about StarCraft 2 or their boat building project.
If I were to hire people based on their ability to play any game, it would be Go.
The real difference is in Starcraft you're dynamically adjusting to your opponent's strategy in real time with fog-of-war obscuring your view and no benefit of a turn based cadence.
Although I won, technically my play was sloppy because I didn't have to utilize all of my resources to wrap up the game.
Things don't go to the extremes of Go in SC2, but the dynamic is still there.
The thing I love about Starcrack is how dynamic each game can be. The three races are so different and unique, yet balanced. There are so many different ways a game can end; there is a counter to every counter. You have to manage economy. You have to manage army production. Technology upgrades, information reconnaissance, micro-harassment, army positioning. Your brain has to be on top of everything, and you have to make decisions quick.
Its like compressing your startup work-life into a 20 minute simulation. Its kind of crazy, I actually get a bit of adrenaline and nervousness from wanting to win so badly.
- only hire white males
- under 25
- without much of s social life beyond other < 25 year old males
- but if your target market is under 25 males and you don't plan to deal with government laws that will screw you because of the the bigotry.
Then you're good.
Would I ever mention anything about my gaming history on a job interview though? Unless I know the interviewer would be really into it, sadly, no.
Has anyone in academia performed psychometric testing on game players versus non-game players?
Disclaimer: I suck at starcraft, so naturally I disagree with this post.
You want to look at what kind of code projects (if you're hiring a programmer) they have in their portfolio that they made of their own accord.
Unsurprisingly, the article focused on the benefits concerned with individual performance, rather than leadership or teamwork.