That's an important point. Stellaris is intended to not be a defined, balanced race from planet to galactic empire, but more a "biography simulator" for a space-faring civilization: you may have older siblings and they will always be older than you. An important conceptual step away from the "Empire" roots that will be much easier to grasp for those who have been exposed to other Paradox titles like CK2 (where a single paythrough might go from count to emperor and back to count again, and then make the jump to a completely different religious group where a similar story unfolds under different rules) or EU4.
But Stellaris fails to pull it off. There are a few sleeping giants which, after learning the hard way, you'll just ignore until you are ready to take them on. When you have mastered those pitfalls (and that isn't hard) you are back to the single-minded race for empire, with no interesting goals for those left behind due to some early blunder which stalled the resource throughput growth rate for a while.