The creator uploaded the convert-to-3D program, so once you've found the files it should be possible to turn them into 3D files provide you're comfortable running stuff from the command line and following his advice on parameters. https://github.com/andrewgodwin/lidartile
I haven't tried it yet though - it's on the to do list!
I started doing something similar when the Welsh LiDAR data was released ( details in https://theretiredengineer.wordpress.com/category/lidar/ ). I had written some code to manipulate PLY files when I was trying to create 3D models of standing stones using photogrammetry. It was then fairly easy to modify that code to create PLY models using the LiDAR data. However I found two problems for the area that I was interested in ( parts of south west Wales )
1. The LiDAR data coverage was a bit patchy
2. There were gaps in the data files which resulted in holes in the model
There was nothing I could do about #1 but it should be fairly easy to fix #2. The other option would be to use a GIS of some sort to process the data.Uses UK LIDAR data to show shadow maps. This can be used to show urban areas which are permanently in shadow. Or just as a cool way to map the country.
http://chris-osm.blogspot.com/2015/09/extracting-building-he...
I've been using LIDAR data for doing canopy height modeling, and screening remote areas for possible exceptional/champion trees prior to checking it out in person.
Haven't put anything online yet because I'm very new to GIS and this sort of thing, and am still getting over the horror of what it takes to build a functioning workspace and data pipeline.
("Just take this TIFF and convert it to a CSV" is a phrase I never thought would make sense, but here it does.)
PDAL is my current software crush.
Getting it running under Wine was dead-simple. There's a significant community around it, and the author fights for open formats.
Checking out PDAL is on my todo list for sure.
- http://potree.org/potree/examples/ca13.html
- http://potree.org/potree/examples/showcase/lake_tahoe.html