For that you'd need multiple displayport cables.
By the time GPUs able to render at this resolution and framerate become mainstream I'm sure we'll have the cables to connect them. The big problem with VR is that you want very long cables to be able to move around unless you manage to stuff everything into a backpack. Very high bandwidth and long cables don't always play very nice together. Worst case scenario there's always optical fiber...
Vulkan allows game developers to spread the load across all GPUs, if they wish to. You can do SLI with 8 1080Tis, an intel iGPU and an RX VEGA all together without issues
In contrast to SLI, where the driver frequently was the cause of issues.
But many of the modern engines have started splitting their render tasks so that some can be put onto additional GPUs (or physics tasks, or animation tasks, ...)
What motivates people to write these silly comments attacking cryptocurrency investors? Jealousy?