I've found the git support to be lacking. Every game studio I've known uses Perforce mostly because it handles lots of binary data much better. Because of the way games are developed, DCVS don't have as many benefits.
I also tried Git LFS and it is a hot mess.
Even ignoring the distributed aspect of git, the things I loved as a solo developer was immediate branching, a sane way of merging, and things being fast because there was no server to talk to (coming from SVN and CVS).
Now that I think more about it, I think some of the game studios I'm familiar with were using Git for the engine and artists were using Perforce for their assets.