This is something I'm hearing alot at the moment, and not just about engineering. What would you say college taught you?
This is something I'm hearing alot at the moment, and not just about engineering. What would you say college taught you?
- are well specified and known to be completable
- start from a blank slate
- produce relatively short programs
- once complete and accepted, will never be run or looked at again
- are required to work individually
Whereas in a real software engineering department:
- goals will be to some extent vague and fluid, may be contradictory => requiring negotiation skills with PM, customers etc.
- you will nearly always be adding to an existing project => requiring ability to read code and perform archaeology
- programs end up huge => requiring schemes for better organisation, modularisation etc
- have a long life and a maintenance overhead => requires design for adaptability
- are required to collaborate => requiring use of a VCS, not having complete freedom to choose tools, techniques like CI and branching for managing incomplete vs complete work fragments.
others comments about the difference between school work and real work are spot-on.
It's funny how much I hated group projects as an undergrad, but how in some ways they were the best preparation: How do you still get things done when everyone has different ideas, varying levels of competency, available time, and motivation?
The how to learn bit is (and has been, for the last 20 years for me) massively helpful. It's rare that I think back to a particular thing I learned about (it still happens though), but I cherish knowing how to move from one subject to another when trying to work out how I should solve something and where I should look next.
What learning those things does do is drastically increase your future flexibility as a developer - new databases, new languages, new jobs entirely, whatever. It's all built on the same primitives and if you have that fundamental understanding it makes it easy to ramp up on new technologies given you have the willpower and motivation. There's still a learning curve for specialized fields (of course) but that's fine.
Colleges may well be adapting since I left, but the main issue is that people aren't really holding you to the standards of software that exist at capable software firms. Correctness is about all that matters in university. Students don't know how to optimize for testability, maintainability, deployability, monitorability, etc etc. And learning and developing those skills makes you far better at the 'correctness' bit too.
There are some courses that are collaborative, but in industry the code you write can affect hundreds or thousands of other engineers and there can be real economic consequences of issues in your work (see: plenty of interns/new hires that have had the opportunity to kill $100,000-$1,000,000 or more in revenue by taking down a site - not blaming them, it's just an issue that actually exists in the real world). The order of magnitude is just so different.
This isn't a problem per se, I don't think universities should be expected to perfectly prepare you for this (this is why internships are crucial, and are one of the strongest interview signals for new grads). But somebody does have to - the onus is really on employers of new grads to raise functional engineers if they want to have top notch engineering teams.
I'll be honest - I didn't really grok CS until my first internship had passed, but that one summer really changed both my existing knowledge and my desire to build those skills further. I'm really grateful to have worked with some people that sparked that interest in me. I was at a 2-fulltime-dev startup with a ton of opportunity to work on different pieces of the stack, and it was just tremendously fun.
Side note: an interesting note on taking down applications is that as software enterprises get more mature and taking down a site is that much harder, it feels like (to me) that new engineers in your organization actually have a less opportunity to learn-by-doing for the foundational pieces. This is a very bizarre catch-22 that I suspect has real consequences for the growth of new engineers in software organizations. Very hard to calculate that effect though.
Prototyping mindset allows you to try many things due to low cost of failure; operations does not. Most software work and in general engineering work outside of academia has at least a touch of ops flavor (i.e., high cost of errors), so to be successful (e.g., not to be labeled a loose cannon) one must be able to impose self discipline required for this. But most organizations have systems and environments for prototyping (or will gladly set up one if you clearly express your wishes and articulate some benefits).
Engineer that wants to work on new ideas then must learn to wear multiple hats (prototyping vs ops) and switch them as needed: the moment one glues one on he is limiting himself to either a rigid ops work (no, we cannot try new things) or a junior level dev (he cannot touch the real systems; his code does not work well enough).
It sounds to me like there needs to be some sort of deep-dive "onboarding" program where new hires can work on a curriculum of projects and learn the SOPs of the organization.
Colleges could take some of it on, of course (testability and maintainability for example), but one of the complaints I heard even ten years ago is that they can't keep up with the changes in the field. No true fundamental best-practice principles have evolved, it's largely company-dependant.
My employer does exactly this, both within the R&D organization and within our services/consulting group. All new hires from college do a 3-4 week "boot camp" where they do all the common indoctrination stuff, from HR paperwork, to learning the shared tools, to a mini programming project.
Expecting a college graduate to show up ready to contribute like a 5 year veteran is ridiculous. As the parent message says, college is mostly for education, not training. Internships and co-ops fill some of the gaps, but high quality internships are few and far between.
Now, in other areas, we have a distinction. We have physics departments that teach people theory, and we have separate engineering departments that prepare people for careers putting the theory to useful work. Well, where does the CS program live? At least where and when I went to college, the CS program was part of the Engineering department.
So I think it's fair to say that colleges should take on considerably more of the job of preparing software engineers for real-world careers in software engineering. Hiding behind "we teach CS, not software engineering" is a cop-out, especially if CS is within the College of Engineering.
This is maybe more obvious in hardware design.
At the top of the tree you have people like Maxwell, Heaviside, and Shannon, who invent entirely new possibilities out of pure math.
At the other extreme you have technicians who don't truly understand math or theory, but can build a circuit that will probably work if handed a cookbook.
In the middle are people who can work with abstractions like DSP and filter design as long as the ground has been broken for them. They understand enough math to find their own way through a problem from first principles, but aren't creative enough to invent anything truly original.
CS is more amorphous, the levels are maybe harder to separate, and it's cursed by not having a truly consistent practical mathematical foundation analogous to the applied physics that underlies engineering of all kinds.
But IMO there are similar skill levels - although at the higher levels, abstraction can become a bad thing rather than a good one.
The problem is that although there's math in CS, after Church/Turing - which is pretty elementary compared to most physics - there isn't anything that passes for a formal theory of problem/solution specification and computation.
Without that objective basis, a lot of CS is academic opinion instantiated in a compiler. And a lot practical commercial CS is a mountain of hacks built on language and tooling traditions with no empirical foundation.
Commercially, the most productive people will be middle-rankers - not so clever they'll be thinking of new applications for category theory in an iPhone app, but clever enough to be able to think beyond cookbook development.