IOS 4.1 with HDR built-in comes as a shock to HDR app developers
tuaw.com
tuaw.com
Sounds like a user experience that needed Apple's attention to me.
"Yuanzhen Li and Michael Parker have been offering TrueHDR for the iPhone for many months. It works well, and I have found the results impressive when it's used properly. The developers say they wrote to Steve Jobs last year requesting more control over the camera, and they submitted a detailed work-flow that pretty much matches what Jobs announced yesterday. Oh well."
It seems nice to be able to control the exposure of different parts of an image independently, but that doesn't seem special enough to warrant a special label. I dunno.
I might be wrong, but I'm that the sensors in modern professional SLRs can handle much more difference in exposure latitude than smaller digicams and especially cell phone cameras, with film holding even more latitude. Though I cringe at most over-processed HDR-styled photos, this seems to be a valid use of the technique, overcoming the technical limitations of such a small sensor.
Correct. Here's an example of 16mm negative of Kodak's Vision 3, for example, that shows the various meterings in the scene: http://motion.kodak.com/US/en/motion/Products/Production/Col.... It's easily 7 stops - I think you'd be hard pressed to pull off the same image on your iPhone camera (though I am interested to see how well the new HDR stuff works).
I don't think it's ever caught on outside of pedant circles, though. :)
And yeah, automatic tone-mapping can (CAN!) result in some hideous looking images. Used aggressively and without care, skin just turns to porcelain and every building against the sky now has a crazy halo around it.
I have the Camera + app as well, and it works pretty well for me.
As far as Tap Tap Tap sneaking in that easter egg with using the volume buttons as activating the shutter, that was flat out a bad decision. They are not stupid people, and I'm sure they knew Apple would catch a whiff of this and pull the app from the app store. Considering the amount of revenue they pulled in (which is still not confirmed), they should have submitted an update to get it back into the store. There hasn't been any information on whether or not they plan on doing this, but I'm hopeful.
Of course, it would be stupid for them to not ramp that revenue stream back up.
uh, until Apple removes your app for duplicating OS functionality...
For clarity: The other comment thread refers to the fact that the developer submitted an application that allowed the user to take pictures by pressing the volume buttons, which violates the Apple Human Interface Guidelines by removing the actual volume increasing/decreasing functionality of the buttons. It was nicely rejected by Apple, but then the developer did an end-around and publicized a URL scheme that would launch their app and enable the button functionality anyway – the app was summarily pulled off the store, and oddly enough it looks like the developer has disappeared off the face of the earth. (Apple ninjas killed him?)
FWIW, the main developer over there wasn't well-respected in the iPhone community either. Not entirely sure why, but I saw him pick odd fights from the company Twitter account with other developers for reasons beyond my comprehension.
Really? Since when? Pretty much anyone who has any concept of the limitations of camera tech thinks HDR is the only real option for simulating what / how people see the world. Sure you can do horrible things with it; you can do the same with any useful tool.