The Great App Bubble
fastcompany.com
fastcompany.com
I don't see why people trying to start companies based on developing higher quality apps could ever be a bubble. If those companies don't end up serving consumers they'll go out of business which is not abnormal at all. It's part of life.
Bubble is just today's word for "doubleplus ungood".
I hear friends and family talk about gold whenever the economy is sour.
http://en.wikipedia.org/wiki/Tulip_mania
The touchstone of a bubble is that even rational people, who know that (e.g.) there is no rational reason why a tulip bulb should be 1000x more expensive this year than last, nevertheless feel inclined to buy an expensive tulip bulb because tomorrow it will be even more irrationally expensive and they can sell it for a profit.
The app situation is a mere boom. Which, as you say, is a garden-variety occurrence. Fields boom and bust all the time.
What about the dot com bubble?
It is true that bubbles generally involve capital investment rather than "investment" in consumer goods (with some exceptions like Bennie Babies and such).
However, the article argues that "the app bubble" is akin to the earlier "dot-com bubble" - ie, that the bubble involves venture capital investment in startups selling apps ("Venture capital is flooding into the app economy in spite of the questionable ROI proposition"). I don't know if that's true but the "dot-com bust" seems to refute your argument that such a bubble is not possible.
It sounds a lot like the internet in general, to the extent that App stores could be considered a transient analogue to a gated internet. Thousands of apps/sites all struggling to attract the attention of users.
But at the same time, I've come across many excellent, well developed, beautiful games in the app store that 3 people have downloaded. So games for sure are not a magic bullet.
I really only find games by word of mouth, the top listings, or keyword searching.
My favorite is LinKing (iPhone and iPad). It's by a German game company (they have 180 employees and pump out a lot of games) so they're not quite "indie"; but the game's sole review is from me (I reviewed both the lite and pay versions), and no one has rated it. It's a well done puzzle game with a really nice interface. It's my current favorite iPad game.
Just Deliver It (iPad) is a really polished game from a Japanese developer. Great music, graphics and interface. IMO the game itself is not so great, but it may be other people's cup of tea. It's also a puzzle game. It has 13 ratings and no reviews, so I'm sure the developer is not seeing a return on investment.
Brainstory (iPhone) is surprisingly polished for such an obscure little entry tucked away in the app store. It's got great graphics. But the whole thing is just really weird, and I think that turns people off. It's a pretty standard puzzle game ala columns or dr. mario.
Ninja Block (iPhone) is a strange beast. Also from a small Japanese team. It has beautiful graphics (their artist is awesome), strange canned music, engrish galore :), and the game itself is mindlessly stupid. You have to stack blocks on top of each other as high as you can. The engrish, bad music and slightly raw feel the game has is a turn off. Some things just aren't very polished, it could have used another week of dev time. But I actually think if they could have polished it up just a tad more (and hired someone who speaks english well), they would have had a good entry in the very popular "super simple games that only shoot for a high score" that totally dominate iOS.
ESP Galuda II (iPhone) is from Cave, a very successful long time player in the shmup genre (huge in Japan). ESP Galuda II is by no means ignored (63 ratings and 27 reviews), but since it's from Cave (they are just a fantastic company), it's disappointing. iOS users, you were given caviar and you ignore it! :)
This reminds me to the web "bubble". The same way not every web page about cars or cats made millions to their creators, not every fart app is going to make you millionaire.
You can use the same arguments for web too: 1)web don't generate profit for their developers(using his per capita metrics). 2)web is not profitable for MS, Apple, IBM... ... But the web is very good thing with or without profit. It gives you just the profit opportunity. Is not going to give you money just by standing up waiting for the money to come.
This is only the start of a new paradigm: Using touch with your computer, and like the first "visual" apps, they look like toys compared to the serious precedent(were is Lotus 1-2-3?). Easy to look down on, some people could loose the train if they don't jump.
I've seen the nonsense 'avg cost to develop app' metric before, put it in context, there are a huge number of apps that use the same code with different data.
Also claiming that apple doesn't value the actual apps is ludicrous given their app specific advertising campaigns of 'There's an app for that'.
Marketers are spending money on iDevice apps at the expense of improving their mobile Web sites that everyone with a smart phone can access.
True. I guess it's mostly a matter of visibility rather than using the appropriate technology.
App business is a bubble? Nah, I don't think so.
As for using the mobile browser instead of the app. I'm curious why people aren't just making apps that load up their site. They will have a universal platform for app development and get to say, "We now have an app on X that allows you to use our product."
At least the target market for the iPhone apps is growing and a stepping stone to the iPad or any other device to come that will adopt IOS.
The author doesn't use many apps on your phone. I can bet he is not using many apps on his PC either. There are tons of things people buy or offer that remain never used.
On other hand I have dozens of little apps which I use very seldomly. But I guess I will be wasting money for those apps, since one or two of them has been pretty useful to me (and games of course).
And I still use much more money for beer than apps :)
Per
Every rich company wants an iphone app and they have no idea why, but $35K is a drop in the bucket for them.
That pretty much summarizes the entire story