Then a bunch are working on 'location based promoted filters", these are basically just graphic designers, or maybe web designers, but they are getting lumped in.
You need these things to run a global operation at scale.
If you're not interested in running a global operation at scale, then you can be happy running a little self-serve application - but to create the phenomenon that is SnapChat requires a lot of coordinated effort. To think otherwise is just simply naive.
Now I don't think we have enough information to judge if 1800 is the wrong number for SnapChat or not. They very well may be overstaffed.
> develops games
Not in a long time. They're practically in maintenance mode with their games, DOTA 2 being the exception. Most of the creative talent there (people who worked on Half-Life, Portal, etc) has retired.
Valve is actually a good example of a company that's now incapable of doing anything really ambitious that has real demand. You know, like Half Life 3...
Not to mention internal engineering too, from dev-ops and platform to potentially even custom HR tools.
Again, not saying they're not overstaffed. But a lot of people seem to forget about the internal teams supporting other engineers/employees.
The employee count was like 260.
I'm sure there are hedge funds out there with only 100 employees and $30 billion under management.
That has nothing to do with anything.
We were a software company, the only thing we shipped was software. We shipped a hell of a lot more code than Snapchat. We had many products, some fairly complex. We even developed a bunch of internal tools as well.
I obviously wouldn't be comparing the head count of a financial management company with a software company.