Moreover, the Lost Kingdom interpreter will expand the memory arbitrarily as it encounters > instructions, whereas the bf2wasm interpreter has a fixed limit of 16384 4-byte cells according to its documentation.
[1] https://esolangs.org/wiki/Brainfuck_bitwidth_conversions
[+] should always overflow to 0 at some point, which is entirely doable for 8 bit, but less so for 32bit. as for choosing between [-] and [+] you'll just have to guesstimate if 0 or intmax is on average closer to your value.