How difficult is it to use/implement as a 3D scanner (3d modeling)?
In my experiments with those, the main drawback was ergonomics (device of varying size depending on the sensor, connected to a computer via at least one cable as you moved it around the thing you were scanning).
On a phone or other standalone/self-contained bit of hardware, I'd imagine it makes things easier.
Well, if you’ve used a Kinect, then you’ve used the iPhone’s tech, because Apple bought PrimeSense, which developed the initial Kinect for Microsoft.