Before my time, sadly. But am familiar with the title from Masters of Doom, the id Software story
In 1990, Richard Garriott's company Origin, released a space-themed combat flight simulator called Wing Commander, which became a favorite around the id lake house. Carmack figured he could do better. Flight sims, he thought, were painfully slow, bogged down by their heavy graphics and leaving the player to snail through the game play. What he and others preferred was the fast action of arcade games such as Defender, Asteroids and Gauntlet. Carmack tried to see how he might do something that hadn't been done before: create a fast-action game in 3D