Nice! I see that this is directly using WebGL. If anyone’s interested, Reason can also compile to OpenGL and WebGL at the same time through https://github.com/Schmavery/reprocessing. Our community member (same person who made the React inspector, if I may add) shipped a game to web, iOS and Android with it through the same codebase (and is about to ship a second one!): https://github.com/jaredly/gravitron
I work on Reason so I’m biased, but I believe the Reprocessing flappy bird clone live coding session at https://github.com/Schmavery/FlappyBird/blob/master/README.m... was one of the only times where I see folks work on a single codebase in native from scratch, compile _once_ to web, and have everything _truly_ work first shot, during a live demo nonetheless.