Functional options are controversial in the Go community. I don't like them personally. The idea of having a bunch of functions that exist only to mutate internal state on init is... an odd choice. Google code is riddled with this sort of style.
It's annoying to write client code for another reason: It's hard to discover. For the "term" example in the article, you can't sit in your editor/IDE and type "term." and get a list of setter suggestions, since everything in a single namespace. "term.Speed()" does not sound like an option to me. Function names are generally verbs, and having one called Speed() doesn't read well. And it causes issues if you want to have a type called Speed. Then it has to be term.WithSpeed() or term.SetSpeed() or something. Neither of which is really self-explanatory.
The fact that options are functions has other downsides. The moment you pack a option into a function, they've lost their ability to be introspected. You can't dump the options to a debug log before you invoke the constructor function. You can never ask an option function what it contains.
I prefer representing options using actual data:
type (
Option interface {
isOption()
}
Speed int
RawMode bool
SomeOtherSetting struct {
A, B int
}
)
Unfortunately, due to how Go interfaces work, you'll have to provide a dummy private method to tie the types together, but it's a small loss. (Go itself uses this pattern in a bunch of places, such as the compiler's AST.)