Google and stack overflow don't exist. If there is a good A* implementation to start from, it's still going to be hard to find. At the time AoE1 was developed, it would require considerably more skill and effort to develop a high quality path finding engine than it would today.
Contemporary games also had bad pathfinding. Today, we know what is possible with good pathfinding. Would you have known at the time? Just knowing what is possible is very valuable information. My guess is that if an AoE1 engineer could have time traveled for just a few minutes to observe modern pathfinding, they would be able to very quickly make progress on improving to something closer to what we expect today.
The old pathfinding might have been bad, but I wouldn't assume that it would have been easy to make it that much better at the time. We have a lot of knowledge now that is easy to take for granted.