Apple doesn’t count, they just recently moved to Metal from standard OpenGL. Do consoles use something custom? Not OpenGL?
Apple Metal launched in 2014.
Sony and Nintendo and NEVER used OpenGL for anything extensive. Sony talked the talk around 2005 and 2006 with the launch of the PS3 and OpenGL ES but PSGL was always more performant.
PLEASE prove me wrong.
Source https://developer.nintendo.com/
Just like Sony did in the past with the PS 3 and GL ES 1.0, they are just testing waters to see which way devs go.
In the PS3 devs preferred to pick Sony's API instead.
Uou have convinced me that Metal might not be so bad... at least is all the consoles have custom APIs then it’s not as unusual as I thought.