I've done this many times. The problem is that it takes a lot of time, and there's no way you can dig through more than a fraction of a large codebase. You gotta pick your battles.
I've done this many times. The problem is that it takes a lot of time, and there's no way you can dig through more than a fraction of a large codebase. You gotta pick your battles.
I think we often treat libraries as voodoo blackboxes, but they're more often thatn not created by normal people with great skills. Sometimes it's a great way to learn a way to code, or even better, to understand the behaviour of a library.
I found myself doing it more often when the IDE itself downloaded and linked the sources. (Lazy, I know).
Same here. It's about trivial inconveniences. I sometimes can be bothered to download and read through the codebase of a dependency, but most of the times I end up in third-party code happen when it's just a single jump-to-definition keypress away - the same keypress (M-.) which I use all the time for my code. That seamless browsing really blurs the difference.
1. Spend hours digging through layers and layers of crufty JS.
2. Find the issue (and the package responsible for the issue).
3. Find out there is a Github Issue for the issue.
4. Find out there is a pull request for the issue.
5. Find out the pull request is sitting in position #35 of #128 pull requests going back to 2015.
6. Go binge drinking.8. (optional) Thank the creators and maintainers for the time and effort they put into it.
After coding for almost 20 years now, full time, I have never regretted not using a dependency. But I have regretted using one multiple times.
(the regret is like a walk of shame during the "separation and cleanup" phase at the end, which makes me question the "got work done faster" phase at the beginning....)
If you've ever switched out dependency X for dependency Y I suppose you regretted not using Y to begin with.
If you've ever stopped working on your own solution to a problem and instead used a solution provided in a library didn't you regret not just using the library from the beginning?
nope, I am just saying what I said, I never regretted not using one, and have regretted investing in a few that later caused more headaches than they were worth.
When we switched from inhouse code to a dependency, we never regretted doing it on our own to start with because there was so much insight gained from this and many other side benefits (like direct control, intuitive understanding of how our code worked, etc...).
But when you have a dependency you add that you later have to work around, you simply can't fix in the same way can your own code, and you just hate the mess in a totally different way.
When it's your own code, you can fix anything. And replace it a piece at a time if need be. With a dependency, there's usually catches, hacks or work arounds, or conflicts built up over years that finally have come to a head. And it sucks to fix and in many cases if I had waited even a little while, or did more research at the time, I would have picked a different dependency or none at all.
There are a lot of dependencies we use, I don't think you can run a business properly these days without them. They just are not a part of our core systems anymore. We use them for tertiary systems and addons, things that a replaceable. Then our core systems can't be hijacked by stuff like the latest NPM debacle.
There are three reasons for this:
1) Those packages implement an ever-growing pile of tricks/heuristics to convincingly solve problems from the domain. They include: physics engines, SMT solvers, compilers/jitters/optimizers, computational geometry packages, video encoders ...
2) Those packages implement an unification layer over an ever-growing/evolving set of underlying APIs/protocols/formats. They include: SDL, ncurses, curl, ImageMagick ...
(these are not to be confused with "bug-factories" packages, which might not solve a complex problem, but still require constant updating to fix the current bugs, and benefit from the new ones).
> 1) [...]
> 2) [...]
Where is the third reason?
I can't speak for him and I don't know about you, but while deciding whether I would start to work on something, I'm actually deciding if I'm capable of doing it and looking at all the pieces needed to do it. I'm not starting work until I know I have all the pieces in place. Sometimes I may doubt that some piece is missing or might be hard to do, so I make a very small prototype of that system only (this usually takes a couple of hours tops). Once I make a decision and start working, I never go back.
Just like him, I have never regretted doing it myself, but have regretted using another developer's library many times.
Personally, I would rather see this than a bug fix being committed every week. That makes me question how many more bugs there are and how much I'm going to have to babysit updating the dependency.
That is a similar tactic I use now for anything core. I know I commented that we don't have any dependencies in our core systems, but as an afterthought, this isn't entirely accurate. We do, but as you said they are "legendary", and don't change a whole lot anymore.
I think you are on the right track. :)
Edit: Keep business practicality in mind, if using a 3rd party library means you feed your family or are productive for the business, you need to weigh these considerations carefully.
It's likely you need to use a dependency to get your work done, and then later when you are more profitable, you can clean it out if need be. Maybe that is how I should have worded my first comment in retrospect.
Many of these dependancies are open source. Nothing prevents you from copy/pasting the code and then maintaining it yourself. Then you alleviate the "hard to change" problem and you can vet it thoroughly inside your own team.
Then consider ditching this dependency (either by switching to a different one or with your own code) if the maintainers are not active enough.
It was a dependency of webpack that was broken (you can pick your bride, but you can't pick your bride's family). And the package owner, in a Github Issue said "not my problem, this package should never be used with webpack and should only be used with Browserify." Looking at the date, that Issue discussion occurred in 2015. Which makes sense. But a WONTFIX on a package that obviously is broken (I looked at the code), and is still an issue in 2018 is clearly a problem. The node world is a circular firing squad where no one wants to take responsibility for fixing their shit because each person thinks they are doing the right thing. When, thanks to the mess of npm, no one really knows who the "user" of their package is and you can't just dictate that so-and-so shouldn't be using your package that way. Because someone will use your package that way.
WONTFIX, issues just suddenly "closed" without reason (why, dammit??), or pull request queues 100+ long and obviously unmaintained are way too common for me. I've lost track of the number of times this has occurred.
1. I could dive into the code, find the bug, submit the report and hope the developer accepts the patch. Hopefully this bug isn't there because it is required by some other feature the developer actually cares about.
2. That module wasn't doing that much, I can just redo it by hand and dump the dependency.
3. I could hunt around for a different module that does basically the same thing and use it instead. This might be necessary if the module is doing a lot of work, like an ASN.1 parser or something.
So, one more time Scrum seems to be unable to support actual development needs.
If your methodology makes people avoid doing important work, it's a bad methodology.
I mean... 3 points: dealing with ticketing system. 5 points: looking into bugs/issues which will become new tickets. 5 points: taking questions and talking process on other people's tickets.
The list goes on. I like agile, and I don't hate Scrum, but it's unpleasantly easy to end up running a planning/scheduling process which is completely distinct from one's actual schedule.
We need tickets (hell, I have to write them for myself on personal projects, otherwise I get locked), but we need something else too. I also wonder how we can formalize that something else - time-boxing it is harmful, full attention to it is harmful, having to explain it too much is harmful.
Tickets are great; they bound tasks, provide a clearinghouse for all relevant information on an issue, and help monitor and prioritize needed work.
The instinct to turn the "what work exists at what priority?" tool into a "let's organize our work" tool is totally understandable given all that, but I think it's a serious mistake. Tickets define tasks, but their times are highly variable (timeboxing is ugly, storypointed "investigation" tickets are uglier) and they exclude a whole bunch of non-ticket work: communication, bureaucracy, unstructured inspection, and so on.
If you make tickets the basic unit of scheduling, you're suddenly building "buffer" tickets and padding ticket durations to account for "something always comes up". It's Goodhart's law in action; your metric - storypoints - becomes a target and stops being an accurate metric.
It's not perfect, but it captures the idea of uncertainty by having a time-boxed investigation, the end result of which is an estimate of how long it will take to fix.
https://www.leadingagile.com/2014/04/dont-estimate-spikes/ https://www.scrumalliance.org/community/articles/2013/march/...
But, before you you can pick battles you need to treat such things as possibilities, something you've done before an feel comfortable doing.
And a really targeted bug report can often get a bug fixed pretty quickly. Several times I’ve been working at a place where the goddamned IP lawyers were so power mad that I could not file a patch for a bug even though I knew how to fix it, but filing a bug with an exact line number and description of what’s wrong with it can get it fixed anyway.
Filing a razor sharp bug report seems to be a rare skill, but if you can learn it your quality of life is better.
knowing and deciding you can't reasonably fix it is a much better position to be in than shrugging and hoping it gets fixed in a later release, trying lots of versions or trying to refactor around it.