In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make sense and you have to make a smooth singular surface from this. Thus the real calculation is volumetric and best fit between surfaces all the while trying to maintain color/texture information.
Stuff like this:
http://sites.fas.harvard.edu/~cs277/papers/mlsSoup.pdf
https://members.loria.fr/Bruno.Levy/papers/VSDM_IMR_2011.pdf
Basically this solution is a toy solution for an idealized problem that is great for a thought experience for undergraduates. So it is great for that.