As a matter of fact, you can do the same in assembly if you want to.
Notice how you can always have that answer when it comes to programming languages: you can do the same in. The point is that, the way it's made in go, is awfully handy.
Notice how you can always have that answer when it comes to programming languages: you can do the same in. The point is that, the way it's made in go, is awfully handy.
go func () { }
and Task.Run(() => { })
With the benefit that on the latter example, the runtime allows me to customise how scheduling is done.These aspects are key to goroutines.
It seems like both languages are equally capable here, with C++ having more power and foot guns when required as usual.
C++ with PPL on Windows, would be
task<T> handle = create_task([] { /* ... */ });
And with standard C++ future<T> handle = std::async(std::launch::async, [] { /* ... */ });
In both cases, with C++20 it will be possible to co_await handle, which you can already play with on clang and VC++.