Tiny Art in Less Than 280 Characters (2017)
fronkonstin.com
fronkonstin.com
https://github.com/Lerc/stackie
image viewer http://fingswotidun.com/stackie/?code=yx%2F1%3Cx!-~&palette=...
or images directly served from url code http://stackie.fingswotidun.com/yx%2F1%3Cx!-~xy8wxy99*w+9/+&...
http://countercomplex.blogspot.fi/2011/10/algorithmic-sympho... http://canonical.org/%7Ekragen/bytebeat/
Do you think it's worth learning just to make art? If so, where do I start?
Could you elaborate a little bit more. I'm not sure I understand your point.
When people see 'small code generates pretty graphics', they usually don't equate that to, 'a library was used as intended.'
They think of projects that use math in interesting ways to wring unexpected results out of very limited conditions. Stuff like this: http://www.ozone3d.net/tutorials/intro_demoscene.php
It's cool and fun to graph mathematical patterns, but it does seem a little disingenuous to call it "Tiny Art".
draw("louvre")
It has support for lots of collections.
>> Now that Twitter allows 280 characters, the code of some drawings I have made can fit in a tweet. In this post I have compiled a few of them.
It's about a list of code snippets that you can send around on Twitter, that can generate interesting "art". It doesn't claim to be the shortest code that can be used to generate art. It just says it can fit inside a tweet.
Even if there no external libraries and only pure machine code, that machine code still runs in an environment defined by hardware components, and those hardware components have a lot of thought and effort behind them.
At what level is it no longer cheating?
If specialized audio/video processing hardware is allowed then here: https://linusakesson.net/scene/a-mind-is-born/
Or, if that's also cheating, then here: https://linusakesson.net/scene/bitbanger/
Typically, 'scene' demos like this intended to be very few lines of code run in assembly without the use of libraries, something that speaks directly to the metal, certainly usually not a higher-level language...but I've never heard of building hardware itself as being part of a 'demo' like this.
I get that you're exaggerating, but I do agree with people's sentiment that if it's using a library to handle the drawing, it's also a stretch to call it 280 characters.
280 characters of R+ggplot generating art is at least cute. It's a powerful environment, but constrained input data.
I mean, no one's going to say that a demo like kkrieger isn't impressive (the famed "96KB FPS") despite using 3D rendering APIs and such, right?