That article is fantastic, so right!
There's a ton of graphics research that has the same basic issue, I feel. The premise behind a lot of it seems to be how to do impressive art without an artist, how to automate our way to compelling imagery.
I am guilty of this too, as an occasional graphics researcher and full time tool maker, I'm implicating myself here too. I am with you, the algorithms speak to me as a programmer, and they are really fun to think about and code.
But I suspect we're missing out on some opportunities to do amazing things with an artist in the loop, that we're not yet achieving what we could if we built tools that try to enhance creative people rather than replace them.
Adobe is pretty good about taking Siggraph papers and implementing them with more artist friendly controls than the paper, but I can't help but wonder what we might have if all the Siggraph papers on average aimed to be more controllable and less automatic in the first place.