https://www.reddit.com/r/gamedev/comments/7ylvt9/pixelator_a...
https://www.reddit.com/r/gamedev/comments/7ylvt9/pixelator_a...
http://johanneskopf.de/publications/pixelart/supplementary/m...
Mario looks horrid.
But you can use literally any of the pixel art'ed images from your link - they all look truly fantastic and production-ready! They're ready to ship now.
http://www.translationparty.com/bizarrely-the-pixelated-stuf...
> Bizarrely, the pixelated stuff in the images you linked look way better.
To
> But then I remembered I look way better in the morning light.
In one step. Lovely! This sounds like poetry.
This exact game features in the plot of Philip K. Dick’s 1969 novel, Galactic Pot-Healer.
Here it is! https://www.youtube.com/watch?v=icruGcSsPp0
This may sound crazy, but I wonder if there's a way to "automate" this deconstruction with ffmpeg...
ffmpeg -i input.mp4 -strict -2 -crf 51 output.mp4 && rm input.mp4 && mv output.mp4 input.mp4
For better results, run the above command ten times:
for ((n=0;n<10;n++)); do ffmpeg -i input.mp4 -strict -2 -crf 51 output.mp4 && rm input.mp4 && mv output.mp4 input.mp4; done
> What happens if you make a copy of a copy of a copy (and so on) of a VHS tape? This experiment shows how the quality degrades with every generation.
> The copying was done using two PAL VCRs in SP mode.
> (The video is Fading like a flower by Roxette)
"Content-Adaptive Image Downscaling" http://johanneskopf.de/publications/downscaling/
I always thought it was sad that it didn't get as much attention. I think it could also interesting to use in thumbnail generation based on regular photos, for example.
Going to ask in that reddit thread if the author is already aware of this algorithm. Might be able to take some cool new ideas from it if they don't! :)
My better half enjoys a bit of cross stitch. For a cheapo little gift I've played with outputting custom cross-stitch patterns based on pixellating images and reducing the number of colors to something more manageable, but it's often a little janky in GiMP and requires a bunch of manual tweaking - for anything remotely detailed it quickly becomes more hassle than it's worth.
This, on the other hand, might just do the trick!
Playing with this, it's very effective for solid-color graphics as it quickly settles in on a nice limited palette. The line-work also does a reasonable job, limiting the manual fixing to areas where lines converge and so forth.
I'm working on writing up a post for /r/crossstitch comparing some different methods, so check over there in a while if you're interested.