Something incredibly similar is already built into the latest versions of Snes9x.
hq4x and the #xBRZ algorithms are amazing and fast and look nearly identical to these results.
hq4x and the #xBRZ algorithms are amazing and fast and look nearly identical to these results.
http://johanneskopf.de/publications/pixelart/supplementary/i...
This method still wins out though.. but interesting never the less.