2 is so annoying. Half the sdtlib wants you to use `foo.NewStruct()` and the other half uses `&bar.Struct{}`. As far as I can tell the rule is to use a bare definition where possible and only declare a New function if the zero value isn't meaningful. But there's no way for a library author to force the use of new and/or disable bare struct literals, and there's no way for an API consumer to know which category a given library will fall into other than by rote memorization. It's practically designed to invite user error.
Both of these seem emblematic of a bigger problem in the design philosophy of go. It's optimized for simplicity, but often at the expense of making idiot proof interfaces difficult or impossible to build. This seems like a fundamental misunderstanding of what makes programming difficult in the first place. My package's users (including future me) aren't going to know or care about how the internals of whatever I'm throwing together work, they just want to use the API to solve their problem with as little extra contextual knowledge as possible. Go doesn't let me write an interface where they don't have to know or care, all in service of a definition of "simplicity" that doesn't seem to actually make anything easier.