SCVNGR’s Secret Game Mechanics Playdeck
techcrunch.com
techcrunch.com
(As a side note, my first thought when reading "Rolling physical goods" was "Donkey Kong".)
This is totally missing most of the fundamental game mechanics that make FPSes fun, platformers fun, etc.
In fact it misses out much of what makes WoW fun for end level raiders.
Re-reading it this feels more like a deck of false rewards to make people think they're playing a game when they're not.
These aren't game mechanics, they're psychological hacks. Classic game designers used all these 'mechanics' as a sort of spice, to enhance the solid gameplay already in place. Games like Farmeville are refined and condensed spice. No meat, just flavor.
Personally, after playing Diablo as a kid for god knows how long, I vowed to never play a 'grinding' game again. I suspect (but definitely am not certain) that most new casual gamers will go through their own experience, and come out the other side more immune to these hacks.
The most I played was 6 sides, each of us around 800 units each, with 200 en route to someone elses base. Those games lasted for around 5 hours, which were a blast!
Then we compiled a private epic build system on top of advanced that had mechs, berthas on wheels, and walking fusions. The doomsday device was a nuclear launcher that would, on impact, destroy a 22 screen radius of everything. When you're playing on Real Earth v2, which is 128x128 screens (at 1024x768) you need big skills.
None of this "click on buttons to make xp go bigger" or other gimmicks of these net games.
I find the list fascinating, and plan to use it to build a solid DnD campaign (in 3.5, 4.0 is WAY too restricting!)
1. Achievement 6. Blissful Productivity 10. Companion Gaming 17. Epic Meaning 22. Fun Once, Fun Always
etc, etc.
19. Fixed Interval Reward Schedules
20. Fixed Ratio Reward Schedule
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23. Interval Reward Schedules
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34. Ratio Reward Schedules
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38. Reward Schedules
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44. Variable Interval Reward Schedules
45. Variable Ratio Reward Schedules
What's with the ordering? It doesn't even go from most general to most specific? Is the list ordering a game mechanic itself (that would be meta)