The Last Scan: Keeping old TVs alive
theverge.com
theverge.com
It's not that you CAN'T speedrun on LCD displays, it's that it's expensive and inconvenient. Connecting a retro console like a SNES to a modern display requires converting one of composite/S-video/component/RGB SCART to DVI or HDMI, and most of the devices that do that aren't designed with latency in mind. If you search on Amazon you'll find a bunch of cheap knockoff upscalers that, if they even work, add 50ms+ of latency. The cheapest acceptable option is the OSSC, a custom-made upscaler for retro gaming that costs about $200. Many people who built their setups before OSSCs were easily available use XRGB Minis/Framemeisters, which run about $320 and add very slightly more lag. Both the OSSC and Framemeister expect SCART input, so there's some extra cost there for cables/converters.
After you buy an upscaler, you'll still need a monitor with acceptable latency after all the extra image processing is disabled. The Melee community uses particular models of Asus monitors that people have checked, but it's difficult to find good information on input lag in general because it's not something manufacturers care to advertise. If you're buying new, figure about $200 for something like an Asus VG245H.
Lastly you'll need DVI/HDMI capture and splitting/passthrough. Not an issue if you're already capturing modern consoles, but S-video capture for retro hardware is dirt cheap. A good 60fps HDMI capture setup is easily $100-200.
So, overall it costs $500-600 to replicate the CRT experience from a retro speedrunning perspective and the results are a mixed bag - slightly (although imperceptibly) higher latency but higher video capture quality and some space savings. For comparison, my CRT setup cost $30 for the TV, $35 for a GV-USB2 capture dongle and $20 for a S-video/composite splitter, under $100 total. Unless something happens to make low input lag HDMI more cost-effective, expect retro speedrunners to continue using CRTs as long as they're viable.
This might seem like a frivolous effort, but this, along with documenting and conserving the planet's biodiversity are honestly two of the most valuable things humanity can do. We musn't recklessly rush ahead without even planning fallback scenarios or preserving valuable buffers that will cushion the impact of potential setbacks.
This is one of the things I have been thinking about lately a lot. Our current society is very fragile because of all the high tech.
If there is a single large disaster we can be easily thrown back a few decades from a technological point of view because the knowledge of high tech (e.g. creating computer chips, hard drives, ...) is concentrated in a few places. If those places and people are gone then we will have a serious problem.
We are not even able to produce solar cells after a disaster but we have to go back to burning coal and wood for electricity.
There needs to be some sort of book series which teaches our basic knowledge (medicine, electricity, math, physics, ...) in a way that it can be restored rather easily after a large disaster.
We need vast economies of scale to continue current chip production. A world population at say 1% our current size would have issues building and maintaining modern equipment.
PS: Also, with a smaller population hydro power would easily meet our energy needs. Long enough to bootstrap wind / solar again.
They don't actually need current chips, but recreating something along the lines of an early Z80 would be an enormous win for a society which is rebuilding itself from scratch.
> Long enough to bootstrap wind / solar again.
wind power might be actually better for local development. You just need some magnets and some coils and you have electricity to power a few lightbulbs (well, actually someone has to build lightbulbs or leds...)
The switch to DVB-T from PAL saw us recycle our last CRT telly. I threw out my Trinitron computer monitor some years earlier. Its sharpness had deteriorated over time. Text became too fuzzy, perhaps something to do with electrons mentioned in the article.
I miss the vertical pixels - 1600x1200 was a standard but LCDs embraced 1080 panels from the Blu-ray craze. Luckily I have a 1024*1280 LCD (rotated) for A4 documents.
This HD craze (especially for notebook displays) was one of the worst mistakes in recent computer history!
If I use a computer for reading and writing then I need a lot of vertical space and pixels! I don't care about the width at all!
I own a bunch of old IBM/Lenovo notebooks and I am convinced that a 14" display with a 4:3 aspect ratio (for example 1400 x 1050) is still the best type of display for a portable developers notebook.
Newer Microsoft Surface devices go for a 3:2 aspect ratio but if I would design such a device I would make the screen even more square.
- "HD" in the context of laptop screens means "1366x768", which is unusable. It's funny that "high definition" means "the lowest resolution available on a PC". It makes explaining to family members which monitor is right for them very hard, because of course "HD" must be a good thing, right?
- Most entry level laptops come with said resolution (this may be starting to change in the past few years).
- Businesses, even software development companies, have a hard time understanding that higher resolution monitors are not for gaming or watching movies, but for actual work. In fact, they are more useful for working, because for watching movies a standard "HD" monitor is enough.
There should be a special place in hell reserved for companies who still produce that garbage. This resolution was already too low 10 years but nowadays is not not usable at all.
Unmodified HD (without “full”) generally means 720p for other screens, that's not a “laptop screen” specific quirk. (Well, I guess it is, in that 720p is 1280×720, but you aren't complaining that 1366×768 is a higher resolution than it should be for the bare “HD” label.)
(Also, 1366x768 is not “unusable”, and I say that as someone who was habituated to a 1600×1200 desktop display for years before starting to use 1366×768 laptops a lot in parallel with it.)
I'm glad you don't consider it unusable for work, but you're in the minority[1]. The resolution sucks and there's no excuse for it. You can barely work with an IDE and it forces you to use an external monitor -- and I say this as someone who finds the Jeff Atwood "I can't work without 3 external monitors" kind of snobbery irritating.
[1] Likewise, there always used to be someone who didn't mind flickery low refresh rates in CRT monitors. Their opinion can be ignored since pretty much everyone else cares, even when they don't know what's happening and they just know their eyes and head hurt after a while.
So, get a good rotatable VESA mount and use your widescreen monitor in portrait; more vertical space per $ than any other monitor if you “don’t care about width at all.”
> I own a bunch of old IBM/Lenovo notebooks and I am convinced that a 14" display with a 4:3 aspect ratio (for example 1400 x 1050) is still the best type of display for a portable developers notebook.
I don't find the keyboard on anything short of a 15” widescreen to be good (probably take a 17” 4:3), and keyboard is pretty important to me for coding.
But nowadays they are starting to fetch a premium just because of low demand. The 30" 2560x1600 displays are quite expensive and there is nothing in between 24" and 30" if you want 16:10.
Man, I really miss my Dell UltraSharp 1600x1200 monitor. I loaned it to a friend whose only monitor had died and he couldn't afford a replacement right away. It had been driven by my Mac mini which had fallen out of use anyway so I didn't miss it at the time. When I finally got it back from him, he neglected to tell me his son had hit it with a toy and damaged the LCD near the top. It was unusable.
I think I'd almost prefer a 4:3 beast like that instead of my 1080p screen today; about the only thing that would suffer would be games optimized for widescreen. First person shooters in particular would probably be claustrophobic without the extra peripheral vision a wide ratio provides.
They offered to give it to me a few years later when they upgraded to an LCD... wish I would have taken it (no idea what happened to it now). It took me forever to find a decent CRT on craigslist for retro gaming :)
In retrospect I wish I had hung onto it but with the size and weight it just wasn't possible.
It was advertised as handling a resolution of 640x480 via VGA. But I discovered that it could accept an 848x480 image from my desktop computer.
Coupled with a 50 GBP (~75 USD) Logitech wireless keyboard, I could surf the internet comfortably whilst leaning back on the sofa. In widescreen!
(This was maybe 17-18 years ago.)
What I miss the most on a modern TV or computer screen is the low persistence. Just look at some moving sharp edges on a CRT versus an LCD screen (glxgears, for example). The difference is striking, as you can follow the edges on CRT TVs, but not on a regular screen.
I actually suspect that the 144Hz gaming craze has more to do with persistence than framerate!
Point the Wiimote generally at the screen, waggle it around a while to figure out when the sensor bar is in view, and then use mouse-style relative motion to get it pointed where you want. If I just point it at the TV, I don't know where the cursor will be, but it won't be exactly where I pointed.
A CRT with a lightgun is much more of a point and click situation.