Intel graphics solutions were (and remain) sub-par, and Nvidia has no x86 solutions (and their ARM chips would have been underpowered).
Intel graphics solutions were (and remain) sub-par, and Nvidia has no x86 solutions (and their ARM chips would have been underpowered).
A lot of that has to do with it being a handheld hybrid, as you point out, but these compromises would have been a lot harder to stomach if it had been a dedicated set-top console like its direct competitors.
If the only concern is resolution and not quality or gameplay, then the Switch doesn't stack up, but I think the sales numbers point to the Switch being a smash hit with consumers so those compromises seem stomachable from my perspective.
(Anecdotally: I wish the graphics in BotW were better, at least in terms of draw distance, but then I take the Switch out of the dock and take it to work to play Mario Kart with my coworkers and it seems like a fine tradeoff to me.)
And while this time the Nintendo gimmick seems aimed more at the core gamer crowd (Take your console game anywhere!) I'm still not convinced this won't be turning out the same way like the Wii did.
Btw: If you want BotW with better graphics you can play it using a Wii U emulator, all the 4k BotW your eyes can handle.
That said, I love the switch, and BotW has quickly become one of my all time favorite games. My only problem is resisting the urge to kick the kids off the switch so I can play. ;)
Original Doom was already running on the SNES like 25 years ago.
Getting something to run is not really that big of a hurdle as you can always scale down resolution/graphical fidelity/frames per second. The question after that rather being: Who would want to play an obviously inferior version of the game? Because that's exactly what these Switch versions of Skyrim and Doom are, inferior.