Two Different Kinds of Illustration
subtraction.com
subtraction.com
"the prevalence of a single, monocultural aesthetic that seemingly almost every startup and tech company and would-be industry disruptor out there has adopted, it’s worth wondering if there’s some other voice—or even a different modulation of this same voice—that could be appropriate."
This, of course, extends far beyond illustration (the topic of the article - the examples provided are striking). I would love to see more variety - especially for styling UI components because I think we can do so much better than Material Design/Metro or Bootstrap.
It might be inherent to the mathemetical precision of this drawing style. The clean-cut shapes and geometrical shapes imply a strict adherence to rules, purposeful determination and look clean, clear and predicatable.
In short: they make your product look well thought out.
As opposed to a sketchy drawing style. (Sketchy. What's in a name?)
I think the need is to read a clean, clear symbol instantly. Apple, Golden Arch, Handicap-Sign. Because of this, a lot of design majors learn this branding style. Readability is super important in mono-culture, so is clean interface.
Furthermore, vectors are used due to their ability to scale to any-size, and the standard tool, Illustrator, just more naturally makes this look than say a St Gaudans Buffalo Nickel design.
It's a typical copycat style that happens in design and art. Around 2005, I noticed flying bird silhouettes everywhere.
On the other hand, an app's interface is something the users look at for a much more extended period.
To compare with newspapers, think about the web interface of different newspapers (or even the layout of most print newspapers) -- you'll be amazed at how similar they are! I just looked at: https://www.nytimes.com/ , https://www.washingtonpost.com/ , https://www.bostonglobe.com/
So, while I would like more variety in interfaces, I think it's a very hard problem.
A consistent style of illustrations is part of the guidelines for most online brands. All the illustrations need to share a common language across the whole product.
* Atlassian has a style-guide
* OK Cupid has one (they just changed it and had to redo all their illustrations)
* Trello has one
* Tunnelbear has one
Having a traditional artist involved in these illustrations rather than a designer means that the 'hit by a bus' factor is much larger. It is much easier to imitate a vector art style than it is physical technique.
Furthermore, these illustrations have to share the same guidelines as the app itself, which is limited by CSS rules. Natural textures are hard to do in CSS and wasteful, wheras flat colour, borders, and gradients are all up for grabs.
On a similar note, one could complain that the New York Times have terrible consistency with their illustrations, and the differing illustrations fail to portray a cohesive brand image.
So ultimately the author is saying that marketing != art... No shit...