Send the Barbarian in First
thewalrus.ca
thewalrus.ca
The idea makes me recall one day when I was driving with daugher, and I did a "What?? Oh.. chuckle" and she says: "What's up?" -- me: "The sign on that building says 'Realty World', but in a quick glance I misread it as 'Reality World'". Her: "Reality World? The graphics are totally imersive and the physics engine is perfect, but the game play often sucks."
https://www.shopontheborderlands.co.uk/wp-content/uploads/20...
And, of course, the ultimate spirit of a corporate-bureaucracy themed RPG would probably be Paranoia:
> [WP] A barbarian warlord, a goblin king, a mighty necromancer, and a dark elven high priestess meet for one reason... To play Suburbs and SUVs, the hottest mundane suburban family Tabletop RPG!
https://www.reddit.com/r/WritingPrompts/comments/7pf9gr/wp_a...
(Backed it and received it but haven't read yet)
I laugh in the face of your thousand page interface manual.
Yes. Fantasy football is Dungeons & Dragons for jocks - and I mean that in the most loving way possible, having become "a jock" as an adult, and that's where much of my current friend pool comes from.
Fantasy Football seems more like a wargame using actual wars for a randomizer than an RPG.
But kids come with their own personalities and skills, should I have a child who is into sports, I would rather enjoy that with him or her instead of passing my old hobbies. I’d be hesitant to share time in front of a screen though, video games don’t seem to be real interaction.
As far as I can tell there’s no biological predestination involved there though.
Sure, kids are comforted by breastfeeding (frequent food + cuddles is strong positive reinforcement) and often get attached to it and by extension to hugs with mom, but there’s no reason that fathers can’t have similar types of rewards that reinforce close bonding.
Children are quite literally addicted to mom early on. Its much more biological than simple "positive reinforcement". Nature won't leave the survival of a child to chance, or it at least tries to tilt the odds.
The poster I was responding to seemed to be making a more expansive claim but it was hard to really tell, so I was trying to figure out exactly what he meant.
The pushiness definitely happens in both directions though. I have heard enough "dad, you should"'s that sometimes my wife intervenes and tells our kids that, no, Dad is fine how he is. I like to try things my kids like, so they think I'm a kid sometimes too.
Speaking of screen time, I have one son to whom shared screen time is a genuinely motivating pleasure. He just beat Sonic Adventure DC after blowing all his precious screen time minutes on it for a few months. When we play a game together, he howls with laughter and loves griefing. Another son is indifferent about where the shared time happens, so long as he gets equal time with Dad (it's really the fairness and shared experience he cares about). I taught him a solitaire pyramid clone we played with Star Wars playing cards and called it Star Destroyer. He played it all day.
My daughter I'm lucky to bring down out of Earth orbit every once in a while; she is constantly dreaming and I admire that capacity. "Oh it's my turn to play in your office dad? Can we have a dance party with that one song...?" Neil Diamond's "America" for some reason...
The three of us play little narrative group RPGs together. I make them up; they are a little like those old game books that were a tiny step up in complexity from CYOA. The kids automatically project their life approach and personality into their characters. Occasionally I have a little GM trickster fun like transforming their favorite weapon into a burrito, but the tolerance for this varies greatly by kid. Sometimes if your favorite archetype is Hulk and you had a hard day at school, you just need time and space to be an epic Hulk.
Maybe it depends on the games? A single player game with elements of exploration can be fun shared experience; I still remember fondly playing Super Mario 64 with my father. And for small groups, a session of Worms is nice - being turn-based, you're never immersed in the screen, it's more like a digital version of Pétanque and similar games. The sessions with my friends were a riot.
Not that there's anything wrong with avoiding video games, but they can bring some variety.
Coop is always kind of a bonding activity :D
Risk of Rain, Nuclear Throne, Towerfall, No Heros Here...
I recall Mario Party, Rabbids, and Carnival games being popular games for my kids because the mini games were usually pretty simple and easy to understand. The games themselves develop coordination, timing, and problem solving skills that are helpful for kids.
The Animal Crossing games are perhaps a little beyond a 6 year old but they're definitely worth while. The require reading comprehension, resource management, and a bunch of other skills that require a child to think.
Then I hit success with a used Xbox 360 and playing Lego games cooperatively--where the adult is the helper and coach making it more fun. My boys also love the Kinect and really got into dance and adventure games. So the trick seems to be to try out lots of things and see what groks.
Once a few games clicked with them, they were willing to engage with more advanced games. In one year I went from playing Lego to cooperative Halo and we love it. For balance, we limit what we call "ePlay Time" to an hour a day and make it conditional on good behavior and spending quality time on the board games Daddy prefers to play.
I do worry of course (because I'm a parent and that's what we do), that this time together creates a gateway for games that are less fun and productive.. the ones that mainly feed on compulsion loops. For instance, I picked up Pokemon Go in order to add a little fun to nature walks and park visits, but slowly the walking aspect has faded away and the compulsive collecting has stayed and that worries me. But again, everything worries me, who knows :) At this point I think just being sure to rotate activities regularly hopefully keeps any one experience from dominating.
I'm curious why you think that video games aren't a real interaction? This strikes me as a statement someone unfamiliar with the medium would make. I don't understand how you could make such a broad and generalized statement about a medium that offers a variety of games that practically encompasses every other entertainment medium out there and allows for interactions that are almost impossible on any other medium.
Your statement is about as ignorant as someone stating that baseball or soccer don't offer meaningful interactions because from the sidelines it looks like a bunch of people either standing 25 yards away from each other moving occasionally, or at the sidelines sitting next to each other staring at people in the field.
I think the deepest bonding happens over conversations. I won't try to pit video games against that.
But this thread was about activities one could do with kids. Like D&D, or sports, or trips, or nights out. Against that competition, video games are just as strong a contender (with respect to the potential for bonding), and the devil is in the details of how much you care about the other people involved.
(I'm a bit older than you, btw.)
We're the same age. I have fond memories through out my life playing games with family and friends. It's been a bonding experience for me with many people who are close in my life and has helped many of us through difficult times.
I remember huddling around a friend's PC with his brother and mine as we each took turns playing Prince of Persia, King's Quest, and Legend of Kyrandia.
We setup a BNC network in our house and my brother and I would sit in our rooms, across the hall from one another, with our doors open and play games like Doom, Wing Commander Armada, Civilization, and many other for hours on end yelling back and forth at each other.
My friend use to have LAN parties at his house and a dozen of us would all cram our PCs into his Den and do marathon 15+ hour gaming sessions. He'd have something like MST3K playing on the TV and we'd sit around talking about various nerdy things. Everyone brought food, beer and snacks to share. We'd play everything we could think of like KOTOR, Urban Terror, Terraria, BFBC2, Civilization, Hoard and Borderlands.
I remember when DayZ first came out and my friend and I sat in his den until 5am trying to figure out where the hell we were in relation to each other on the island. Occasionally one of us would scream out because we were being chased by Zombies and only had a flashlight. Or the time we were rushed by a squad of heavily armed guys in a car who had us get down on the ground, then threw guns and ammo at us before jumping back in the car and speeding of into the night yelling "Merry Christmas fuckers!"
My brother lives out of state now and several years back he was down on his luck so when a friend and I upgraded our PCs we sent him the old parts which were enough to upgrade his rig to play Battlefield 3 and 4. We'd spend evenings online chatting over VOIP as we played. It was a bonding experience that helped us both overcome a difficult time in our lives.
Recently my father-in-law, wife, daughter, and I played Overcooked for the first time and ended up doing a 4 hour marthon of it. My father-in-law is in his late 70s and never really played video games but was eager to try. The game is easy enough to pickup but devilishly hard but we all had a riot trying to figure out the best strategy for making burgers or soup in the crazy kitchens.
The Jackbox Games are great party games and when we have the extended family together we'll sit around and play them.
My daughter and I probably spent an hour one evening just designing our characters for Gang Beasts. The entire time we were joking and ripping on each other for our choices while bouncing ideas and suggestions off each other.
So, I meet this kid named Teddy at school. I don't recall his last name, and sorry if you're reading this, Teddy. We have what would probably be called a "play date" nowadays, because my mom had to drive me over to his house, as it was too far for preteen cycling. We're having a decent time, mostly talking on the couch in his living room, when Teddy asks if I would like to play Dungeons and Dragons. Believing that merely opening the box for the game would have set loose invisible demons to whisk my soul away to Satan's bottomless HQ, I may have freaked out a little and asked to leave. The stigma of D&D stayed with me for a long time, even into my late teens/early 20s, and I regret never having gotten to play D&D, now that everyone's getting back into it later in life. Even knowing now that the stigma of D&D isn't real, there's still a vague, magnetic force present in my mind, pushing me back when I think about sitting down to play it.
D&D seemed POWERFUL back then, dangerous, didn't it?
Maybe just bad luck on your part to stumble into the wrong community.
XP = experience points determining individual character abilities.
The problem I have now is that these games require a certain amount of preparation (backstory, maps etc) and I'm very lazy.
My wife is a bit uneasy with it. She fears they will become "losers" and "shut-ins" like we were. The "hidden shame" that the writer here briefly touches on, for some of us is a bigger and heavier complex of self-loathing. Which is stupid: the world has changed, this is the new mainstream, and we should just enjoy it while it lasts. But I do have some of these worries at the back of my mind too (in my case mostly about computers, to be honest).
It's because it's difficult to assess the quality of creative work. It requires to take a personnal stand.
But it's easy to engage emotionnaly in a demonstration of something basic like wearing a shirt or hitting a ball.
Hence most of the world can do the later, but surprisingly not that many can do the former.
In the HN bubble it's easy to forget the vast majority of the world is composed of simple people. And they are the major force driving the world, just by sheer number.
I disagree with this, because if this would be true, you would have no idea who Coco Chanel was.
She became cool in her niche. Then rich and famous. Then mondialy cool because rich and famous.
Being rich and famous makes everybody cool. Pew die pie is cool now. Me playing in my living room ? Nope.
Take chanel or jobs or jk rolling before they became rich and famous. How do you think people consider them ? At best originals. At worst loosers.
> Anything creative will never be seen as cool outside of the niche it lives in.
In my experience the exact opposite is true. The cool kids back in my school were the ones who were into music and art. It was mainly the lifestyle surrounding the "creative, don't care" type.
Even now that is still the case in my culture. People whose main profession is writing/painting/producing music are "cool". But maybe that is different in your culture.
Is this something that FATE fixes? If so, I'll have to look into it!
D&D Redbox:
No skill checks, Attacks succeed if the modified value is 20 or higher. So a level 1 Str 9 character can never hit AC -1. A level 1 Str 18 character needs only a 17 to hit any AC. These rules are different in later rulebooks when the THAC0 is introduced.
[edit] Checked my Expert rulebook, and found that the modified 20 always hits is just due to very low ACs not being represented in the Basic charts (In OD&D lower AC is harder to hit). The target number to hit goes up as AC goes down, but "sticks" at 20 for 5 points of AC. There is no special rule for auto hitting or missing with a natural 20 in OD&D. Note that monsters are quite good at hitting with the weakest monsters hitting about as well as a mid-level fighter with mundane equipment.
D&D 3E: Only attacks succeed/fail on a natural 20/1.
D&D 3.5E and Pathfinder: Attacks and saves succeed on natural 20/1
I don't own any AD&D rulebooks.
On top of that, the way they rebalanced skill checks and AC ("bounded accuracy") makes the game feel a lot better. This [1] is a fantastic article specifically addressing those changes, if you're interested.
1: http://www.dandwiki.com/wiki/Understanding_Bounded_Accuracy_...
Examples:
FantasyCraft: D20 based, but drops the automatic success/failure rules, so at heroic levels you can have guaranteed success.
Shadowrun 3E: The maximum skill rank a starting character can have in any skill is 6, which translates to over 99.99% chance of success on "easy" difficulty checks and over 98% chance of success on "average" difficulty checks.
Earthdawn: Every 5 or 6 steps of a skill adds one more difficulty level that you can succeed automatically (starting at step 3, where you auto succeed at difficulty 1)
You can look for local groups on warhorn https://warhorn.net/
That's not a great lesson if taken absolutely. Other people can give valuable feedback to social interactions. You should be aware of what people think, and be able to examine it, but not be ruled by it.
unless you live alone in a cave, what other people think of you is important. it is exceedingly difficult to succeed in the modern world without cooperation, and people will not help you out as much or at all if they don't like you. this means you really do need to care what others think.
that said, it is common to conflate this sense of "caring" with the deep seated need for external validation that many humans have. most people enjoy being appreciated by their community, and this is fine, but I think it is very important not to be overly dependent on this. ideally, one's self worth would come primarily from within.
I used to care very much about not caring what others thought of me. It didn't work out terribly well for me — neither professionally nor socially (nor, to be honest, spiritually). Eventually I started to care about others, and I've found that my professional & social lives have improved immensely.
Man is a social animal; he lives in a society. Not to learn how to navigate it is to doom oneself to spending a lot of time wandering in a maze.
* https://waitbutwhy.com/2014/06/taming-mammoth-let-peoples-op...
By not doing something because of a fear of being labeled as a loser you actually become one.
Since certain age, I couldn't care less if other people think I am cool or not and just do what I like. I would hope to foster the same attitude in my kids as soon as possible and hope they do not grow up as slaves of what is currently trendy.
Try Dungeon World, which excels with very little prep. I’d recommend your first few sessions with a GM experienced in that system, though. It looks like DND, but it isn’t, and trying to force that peg results in a bad time.
no, you might be from the vast area called the rest of the world, where DnD was not available.
(edited formatting)
Criticizing a clearly Canadian website (even has a .ca TLD) for speaking to a Canadian (or North American) audience seems a bit silly, IMO.
It was translated into a lot of languages in the 80s. For example: French 1982, German 1983, Swedish 1986.
http://www.tsrarchive.com/in/jp/jp-cyc.html
https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Rules_Cyc...
Did you know that according to those plans there was a restroom right behind the main screen? Now I have to go find my set and check my memory...
*DM then meaning Dungeon Master :)
There were Enterprise-C floorplans? While I never had any of them, I think I've seen them for the original, the -A version (or the similar TWOK refit, not sure), and the -D, but -C is kind of surprising, given its limited on-screen time.
As the barbarian in my group, I can confirm. :)
Most of the time, you can send the rogue in first, to mark the traps with chalk and then hide in a strategically advantageous position until the barbarian has everyone distracted with all the shouting, body odor, and flying droplets of sweat.
Also, when in doubt, use oil. It's slippery, it burns, and it makes salads edible. Never bring a club. Use a crowbar instead.
Can you tell that I like to be the thief of the party?
Words © Lee Gold Tune: Walzing Matilda
Once a jolly Cleric, and a magic-using Elf, And a mighty Dwarf with a sword plus three Left their native village - out to get their share of pelf. You bash the Balrog, while I climb the tree.
First they met a Goblin - with a fire-breathing Hound. They bashed and they smashed and they scragged them with glee. Afterwards they searched them - and a Magic Potion found. You bash the Balrog, while I climb the tree.
The low Wisdom Swordsman picked it up and drank it down, Changed to a Wolf immediately. No one could Dispell it, so they headed back to town. You bash the Balrog, while I climb the tree.
Then a loud voice bellowed, "Who has slain the Goblin King?" Round turned our heroes; what did they see? Swooping down upon them was a Balrog on the wing. You bash the Balrog, while I climb the tree.
"Help," screamed the Cleric; "Ditto," yelled the Elven Mage. The Wolf whimpered low - and he tried to flee. The Balrog fell upon them, and his flames began to rage; You bash the Balrog, while I climb the tree.
They ran through the forest, looking for a place to hide, Pursued by the Balrog, so fierce to see. "Wait," cried the Elf Mage; "I have got a plan," he lied. "You bash the Balrog, while I climb the tree."
Once a mighty Balrog slew a Cleric and an Elf And a smallish Wolf who had teeth plus three, Skinned them and tanned their hides...and kept them on a closet shelf. You bash the Balrog, while I climb the tree.