Why is unity 1.5gb anyways?
Why is unity 1.5gb anyways?
Can target OpenGL, OpenGL ES, Metal, Vulkan, DirectX 11, DirectX 12, LibGMN, NVN.
Has graphical debuggers for shader development, a 2D GUI engine, a 3 engine with VR and AR support, asset pipelines for integration with studios workflow, and lots of features that Godot might one day have, but aren't on 3.0.
Kudos to Godot developers for what they achieved, I am also impressed with their work, but Unity devs aren't putting bloat just for fun.
In fact, any engine with similar laundry list of features has a similar size.
It would be an endless effort to modularize everything down to that level, and probably not many devs would take advantage of it, thus being a waste of money.
So the installation options are just tailored down to getting everything for a specific target system.
« Console ports of Godot are offered via third party companies (which have ported Godot on their own) and offer porting and publishing services of your games to consoles. »
The download is large because it has example scenes included.