As far as I'm concerned, there's nothing remotely in Talon's ballpark for voice, and these demos are just a sort of raw baseline. Every part of Talon will see significant improvements as I complete more of the upcoming features. Tech like Siri/Alexa/Google Assistant is too natural language processing focused to be reflective of the performance I've already demonstrated from a precise control scheme.
To my knowledge I am the only available high performance eye mousing project to not require a separate head tracker (I only require a $150 Tobii 4C eye tracker, and I do not use their integrated webcam head tracking system as it is not responsive enough).
I'm additionally planning to remove the ~$50-150 Dragon requirement for Mac users in the mid future.
I'm very committed to keeping the baseline software not just free, but a net negative cost over using other free solutions. As far as making it commercial, my current plan is to eventually charge a small subscription fee for extremely well integrated video game control systems, and a moderate subscription for professional input schemes like CADD, A/V products, and entire language models built around natural language programming that would ideally enable people who become injured to continue to work without much of any downtime.
These are some of the competition:
Voice:
- http://voicecode.io/
- https://github.com/dictation-toolbox/aenea
- https://github.com/synkarius/caster
- https://www.voicebot.net/
Eye/Head Tracking:
- http://precisiongazemouse.com/
- http://iris.xcessity.at/
- https://github.com/trishume/PolyMouse
- https://github.com/trishume/FusionMouse
(huge shout out to trishume, who was very helpful and a big inspiration for my tracking system)
One of my upcoming goals is to get a hands-free world-record game speedrun into the Awesome Games Done Quick stream.