Do more, work less.
Do more, work less.
Who determines the should part of that?
The outside observer that claims they can build an Uber clone in a weekend? (an intentionally absurd example, although not uncommon either)
Or the builder. And if it's the actual builder-owner, who else is there to specify to them, how long their building & craftsmanship should take? I say: nobody; period.
I'll take the old id Software mantra: it'll be done when it's done. It's glorious in its go fuck yourself attitude toward artificially pressurized deadlines.
Or Shigeru Miyamoto: "A delayed game is eventually good, but a rushed game is forever bad." Although I might change it to: a delayed game may eventually be good, but a rushed game is forever bad. The spirit of it is correct.
Exactly. The builder will know when they’re being effective and when they’re just fucking around.
Deep down we all know even if we sometimes don’t want to admit it.
And a great game never finished because it ran out of budget or time or the builder got distracted by a shiny new project is just that, a game never finished.
I think there are a lot of individuals that preach things like the 4HWW when trying to achieve a wealthy lifestyle with little or no work, but the author is just taking advantage of that.
Work smarter not harder, and it doesnt make you a craftsman by working slower or over longer periods, its about optimizing your time and being as effective as possible. Much of a typical 40hr work week is wasted time.