http://www.tftcentral.co.uk/reviews/dell_up2718q.htm#hardwar...
As the saying goes: “comparison is the thief of joy” - so I remove the second thing to directly compare to.
Buy the cheapest Datacolor Spyder5(S5X100). The hardware is same between all the versions and only the software differs. Then get the open source DisplayCAL(https://displaycal.net/) that works with Datacolor sensors and other manufacturers. I calibrate my display once or twice a year. I also use it to calibrate my gaming computer and laptop.
http://www.hughski.com/
If you are also printing than you need to spend more money on a calibrator that works with both screens and printers.I can't tell you how huge the difference can be even on high end monitors. I had a friend that swore all Macs were calibrated and he got mad at me when I laughed. After we did the calibration he realized how wrong he was.
Also buy this: SpyderCHECKR 24 and use it as the first picture at any new site. Color correction within 10 seconds.
https://www.amazon.com/dp/B00LPS46TW/ref=wl_it_dp_o_pC_nS_tt...
So what is your thought on the Color Hug 2? http://www.hughski.com/colorhug2.html
I bought the first color hug and it is still serving me well but I really like the new color hug 2 especially the latency tool.
Oh, I haven't worked there for a few years, but someone I know already brought it to the attention of upper management(pointing out the fact that Amazon reviews for Spyder products literally tell people to use the Open Source libs) and they've basically just ignored it as a whole. Their products are cool, and there were a few great people, but the company itself was... I won't really go further into it. Alas, I haven't been involved in imaging in quite sometime so I can't really comment on Color Hug :/
(I went with an LG 32UD99 w/ some similar criteria of decent content creation performance and some gaming - it was reasonably priced, performs well enough, and more importantly, the thin bezels and lack of logos is quite schmexy - will have a hard time going back to anything branded. The LG comes w/ Freesync but I have since swapped out my Vega 64 for a 1080Ti, and as you mentioned, HDR is pretty pointless atm on PCs so ¯\_(ツ)_/¯. LG showed a slightly improved 32UK950 at CES.)
Anyway nice build writeup, didn't spot anything too out of wack on the build-side and the inclusion of the CL timing chart was a nice thing since I've often seen people get confused/mess that up.
As a fellow long-time Mac user forced to migrate (mostly in Linux, but Windows for VR and LR) I liked the part of the writeup on environment/keyboard tweaks. One thing I didn't see was about privacy. Windows 10 is very invasive. I used O&O ShutUp10[1] to go through all that stuff but there are a lot of tools [2] and other considerations [3].
Besides WSL, I've still found Cygwin to be indispensable as there's still system-level stuff that doesn't work outside the WSL (interacting w/ PowerShell scripts and such).
[1] https://www.oo-software.com/en/shutup10
[2] https://www.ghacks.net/2015/08/14/comparison-of-windows-10-p...
[3] https://senk9.wordpress.com/checklists/windows-10-privacy-ch...
I've wondered if one could do color calibration using any ordinary digital camera and some clever software, but don't know enough about how color calibration actually works on computer to figure out if it would actually work.
The idea is that you would have some reference photos of assorted physical objects of known colors. The physical objects are chosen to be items that are commonly found around the house or office, or are cheaply and easily obtained.
You pick such a physical object, place it next to your monitor, and tell the software which object you are using.
The software then displays several images of that item on the monitor. One is the reference photo, and the others are tweaked versions of that reference photo that tweak the colors.
You then take a photo with your camera, showing the images on the monitor and the object itself. You upload that to the software.
The software then compares the object in the photo to the images on the monitor, and figures out which best matches. From this, it should be able to deduce some information about how accurately the monitor is displaying color, and what adjustments could be made to improve it.
Note that this does not depend on the camera being accurately calibrated. It just depends on the camera being consistent, and having enough color resolution to see the tweaks that the software applies to the images on the monitor.
Note also that this should work for more than just calibrating monitors. It should also be able to figure out a color profile for your camera along the way. Then it should be able to print some test images, have you take photos of them, and from those and the camera color profile figure out a color profile for your printer.
But I wouldn't cut corners there and just get a calibration device for about $100 plus a standard color calibration target. Certainly more sensible investment, then the difference between a 2k and 6k rig.
If the manufacturer doesn't discontinue software updates for your latest OS the sensors in the devices themselves seem to use fairly cheap plastic which is susceptible to colouration over time causing the calibration's to drift quite significantly.
It might be more cost effective to just have someone calibrate your equipment for you rather than buying another plastic baubel with questionable longevity.
Given the proliferation of the screen as a photo consumption device, and considering how just about every screen out there has slightly different properties (color temp & gamut, brightness and contrast, OLED vs LCD), what will calibration necessarily accomplish?
I publish a lot of black and white images in part to further reduce the uncertainty of the end-viewer's calibration. Can't get a perceived color cast if there's no color.
But you can still have other problems depending on the dynamic range of your photos.
I often edit my photos so that stuff in shadows are not perceptible. The problem is that I edit on my laptop LCD screen, but on my phone OLED at default settings, I see clearly everything that was supposed to be hidden in the shadows.
That would be an interesting research topic! Perhaps the average color of the un-calibrated displays is not the same as the one of a calibrated display.
For example most TV are put in some very colorful mode from factory and most user don't bother to switch it. The same is true for old Samsung mobile phones which had a lot of popping colors. You could switch them to more realistic tones but nobody ever did this.
Another way to mess it is to buy a glass with "digital lenses" that will filter the blue spectrum.
o_O
For better or worse, many professional photographers often rely on the advice of friends and salespeople for "something fast enough for what I need to do".
Basically, people get rich doing other things and then dive into their hobbies buying all top-of-the-line gear. Whereas the pro started with nothing and learned the basics, so they are able to get much much better results from substandard gear.
Holds across all creative disciplines.
I'm not in a position to travel the world with high end photo gear. (I just recently replaced my 10 y.o. desktop pc case)
...but I am in a position to ve happy together with thise who can.
(And I also have rewarding and less expensive hobbies like learning to fix my stuff and coding side projects :-)
CPU: 2 x Intel Xeon E5-2637v4, 3.5GHz (4-Core, dual threaded, HT, 15MB Cache, 135W) 14nm
RAM: 128GB (8 x 16GB DDR4-2400 ECC Registered 2R 1.2V DIMMs)
Graphics: NVIDIA Quadro P4000 GPU, 8GB GDDR5, 105W, Single-Width, PCIe 3.0 x16,
Seagate 1TB Exos 7E2 HDD (6 Gb/s, 7.2K RPM, 128MB Cache, 512n) 3.5-in SATA
just a quick build i did over at Silicon Mechanics
The dual CPU setup doesn't help Lightroom either -- it's not terribly efficient for multiple cores so I can't imagine it would do any better for dual CPUs. I'm trying to find the adobe faq on the topic I thought I've read about that.
Quadro has some merit if I wanted a 10-bit workflow since I already have a 10-bit panel.. but I did kinda want to dabble in some gaming and VR with this build as a side-benefit so I went with a GTX card.
You would figure that's an obvious and simple feature to offer, at least as an option.
This really depends on what you are editing. 13mp snaps from your ancient DSLR? Yeah, no point. 52mp snaps from your digital medium-format camera? You'll probably want more than you'd think. 4x5 or 8x10 negative scans? Open the bloodgates.
(and remember that by default Lightroom does not parallelize across multiple photos within a batch job, so multiply your measurements by 4x or whatever if you're going to be launching multiple batch jobs at once to fully occupy a high-end processor.)
128 GB is overkill, but there's a solid justification for at least 32 GB or 64 GB for power-user situations.
Overall, with your Silicon Mechanics build they'd probably be closer to a $8000 build. On top of that, a P4000 is pretty much a beefed up GTX1060, which gets smoked by a GTX1080TI if one is going for GPU performance. They're not really comparable builds.