The iOS Economy, Updated
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Especially for independent developers I've heard there are much better opportunities on other platforms, for the most part. For others here that are still in iOS app development or know people still in it, is that the case? I've been out of it for a few years, so I'm not really sure.
There are occasional breakout hits, but discoverability for indie titles is minimal. Plus their revenue cut is (maybe not confirmed, but widely speculated to be) the same as Apple’s 30%.
How so? Do you mean through UIImagePickerController or AVCaptureDevice?
Even with the latest iOS 11 release I haven't seen AVCaptureDevice available to WebKit anywhere. getusermedia isn't supported and I've yet to see a successful implementation of WebRTC on WebKit [1].
Maybe I missed something. Would be great to be able to do that finally.
i found this article in stakoverflow: In 2015 Google introduced a new approach for developing web apps for Android: progressive web apps. One can create an application that will look like a native application, will be able to use device's hardware like camera and accelerometers, receive push notifications, have a launcher icon, work in offline, store local data, etc.
That was all i needed. Then that image comes through email. For a local messenger start up in NYC. Pick up / delivery. Customer needs upload a pic of the bags being picked up then delivered to destination. All local / same day stuff.
I maybe didn't need all the other stuff, just enough to solve this specific problem in a mobile web app. Customer was happy with the demo i showed them. Got the gig.
Does anyone have thoughts on alternative app stores like Google Play or Amazon? The markets are obviously much smaller, but there's also much less competition.
I wrote a simple Word Search app a couple months ago, localized it, and have had zero downloads outside the US and Canada.
https://itunes.apple.com/us/app/h4labs-word-search/id1311744...
In 2010, I whipped up a quick little language app on Android and saw several thousand global downloads within a month( there were about 10,000 apps at the time).
I know it doesn't really help, but Apple has started to remove old, abandoned apps.
So, just because the company is large, doesn’t mean an AI is writing the software. The large company developers make money on iOS, as a steady paycheck instead of a fingernail biter.
Given comparison between film and iOS industries, it’s a little like working for Peter Jackson and Weta Digital instead of hoping to pull of the next Alive in Joburg at home.
If you're defining the potential of a market by the amount of money the population of people are putting into it, then no, not so much.
(I tend to go for the latter definition, personally)
Also comparing marketshare does not paint the whole picture.
iOS phones tend to be costlier than Android ones. It would be probably better to compare their sales for similarly priced phones.
IIRC (and I have got to say I have not looked at these stats in a while), costly Android phones sell a bit more than iOS ones, but are small fraction of these 85%
for reference: https://www.walmart.com/browse/cell-phones/straight-talk-cel...