Warning Signs That Your Product Sucks
davidcancel.com
davidcancel.com
"I’m really busy right now but I’ll start using your GAME soon"
I'm sure every game developer would like to make a game that people play even when they can't afford to spend the time playing it, but because they don't doesn't mean their game sucks.
Pick one you find interesting and go with it.
I find that much of the functionality of many successful web apps can be replicated in a spreadsheet, but the added value of the time savings, improved functionality and simplified workflow make the web app worth the price (although not necessarily critical).
OK, but what if people use and like your product for years, but it still spreads slowly?
[insert lame cancel button pun here.]
Would love some on how we can make the button generator better.
Let subscriptions be an active decision instead of an accident.