User succumbs to a seizure in virtual reality while other players can only watch
theverge.com
theverge.com
The worlds and experiences are reminiscent of Stephenson's Snow Crash or Cline's Ready Player One in so many ways. It's eery, fascinating, and altogether odd.
Add on top of this that spectators, sometimes in the thousands, watch these virtual experiences live on Twitch.tv, and you have a very "we're in the future" feeling.
You can check out plenty of live streams of people experiencing this on Twitch.tv now:
It looks more like VR Idiocracy to me. Especially if you check out twitch and see donation stuff and stream overlays. It's just a platform for vomiting memes. https://imgur.com/ZkJq1cr
On the other hand, if it were super-serious-Deus-Ex-plotting-the-control-of-the-proletariat-VR-Chat, I don't think I could take that seriously either (and would be quickly overrun with Uganda knuckles anyway).
The descriptions of what earlier versions of the virtual realities in Snow Crash or Ready Player One were, line up with the basics that VRChat encompasses.
Those are some of the things I was addressing when I said it was reminiscent.
Since one of the definitions of "succumb" is "die from the effect of a disease or injury," this title is more than a little clickbaity! Mods, can you potentially edit to "User has seizure..."?
1. To submit to an overpowering force or yield to an overwhelming desire;
give up or give in. See 'yield'.
2. To die, especially from a disease or injury.succumbed to fear <> die
succumbed to love <> die
etc
That's one aspect I would have expected in the article.
It could not be related to any triggers too (audio/visual).
It can only be identified by review of the person who it happened to... The rest of us are just speculating, and no point in that :)
Systems, including VR, should have an option to disable/slowdown fast paced color switching on a end-user level of they are known to be susceptible to seizures with visual triggers