Yeah, but I read somewhere that Apple dislikes Vulkan and will never support it on their platforms. After all, they have a competing API, Metal
Edit: Source: Hacker News comment a while ago by a person who talked to the team at WWDC
Edit: Source: Hacker News comment a while ago by a person who talked to the team at WWDC
>acoye: I see a couple of issues with the Mac / TF OpenCL situation. Apple is pushing metal and performance shaders, I would not bet on strong support from them keeping up to date drivers with performant ocl. I asked at wwdc17 about vulkan and they clearly do not want it on their platform.
All major graphics middleware and image manipulation applications, are already Metal aware.
This isn't to say Vulkan is bad, everyone seems to be saying "In Vulkan, You really needs to know what you are doing".