Controlling a Quadcopter with Hand Gestures
thejumperwire.com
thejumperwire.com
Problem with hand gestures is robustness. Theramins (hand gesture based music instrument) are cool, but they take forever to master and I am not saying they are trying to replace pianos, but let's just say - iPad pianos are not fun precisely because of the lack of feedback.
I really think gesture based controls are inferior. They have no place in my living room, my car or anywhere in my life.
That said, I think the implementation of hand gesture based systems as pointed out in this article are truly interesting. It is a challenging problem.
[1]https://www.youtube.com/watch?v=0QNiZfSsPc0
[2]http://www.alps.com/prod/info/E/HTML/Potentiometer/RotaryPot...
[3]https://www.elma.com/en-as/products/rotary-switches/rotary-s...
While "drag and drop" has its uses today, it's nowhere as ubiquitous as its proponents back then wanted. Back then, it was forcefully pushed into spaces where it didn't belong.
Same for the gesture controls. Damn you, Minority Report, for putting this idea into the heads of the software business people. It's not all slick hand waving in the air.
IMO things like the Model 3 just take it too far.
Categorized/Binary controls: Things like clapping to turn on/off lights, or a hand gesture to navigate to home in a car.
Continuous controls: Changing temperature, modulating a note (Theramin), controlling a quadcopter as in this article.
Binary/categorized controls are kind of ok. Hand gestures for continuous controls are not ok.
I think that's a pretty clever solution; unfortunately I can't find the blog post right now.
EDIT: They call it Project Soli: https://atap.google.com/soli/
Former colleagues of mine were experimenting with leap motion control for drones. They also had other experiments with the holidays lens and Oculus rift. I'm not sure whether they brought it together.
If you are hand gesture controlling - say - a browser or a painting app, at the most you use undo or back, but what happens with the quadcopter?