... Yeah basically it is an article about using concurrency.
This certainly doesn't read like "I'm talking about the title" to me.
Also, in other parts of the thread you take performance questions seriously, further diluting the impression your post was about the title or phrasing.
1: There's basically one way to do anything, even if you pull in a library that collects those one ways to do another thing.
2: Those one ways are each developed by some of the most skilled engineers in the world and documented by someone with amazing clarity. (https://golang.org/pkg/)
I have always had a lot of trouble trying to learn to program (used to struggle more with focus and memory), but Golang is just easy. I can look at an API I wrote as a learning project after 6 months of not writing any code and understand it perfectly.
Node was not so bad when things worked, but I hit the same brick wall I did with [insert language] when something didn't go like the guide said it should.
CPU bound? For sure.
Fake CPU bound (as this one is, spending tons of time in go's concurrency machinery), clearly not.
I/O bound? I would have said no before Spectre and Meltdown ruined all our intuitions about performance. It's just a mess right now.