The best board game of 2017 is a wildly entertaining romantic comedy generator
vox.com
vox.com
Arranging dominos in a 5x5 grid is harder than it should be, when you're trying to maximize points one domino at a time. I start off with a great plan, but by the end: d'oh, last one won't fit!
[0]: https://en.wikipedia.org/wiki/Spiel_des_Jahres#2017_awards
Also not super impressed with: > Fog of Love is available exclusively from Walmart for some reason
Not all of the good games in 2017 necessarily even qualify for the Spiel des Jahres or the Kennerspiel des Jahres. E.g. Gloomhaven, 7th Continent.
SdJ isn't always right, but still a better choice for best game of the year than J. Random Blogger's pick.
Also, one should consider group dynamics. Who's to say if everyone on that panel valued the game that won equally? Perhaps they all had their personal favourites, but chose a different game as it was the least contentious. All you can really say about a decision made by a panel is that it was the best decision they could make on aggregate, not that it was a true reflection of individual preferences.
All that aside, "best game of 2017" is really just "best game I played in 2017". I honestly don't know when we're collectively going to grow past handling subjective comments in an objective way, but I hope its soon.
Spiel des Jahres is a prize for Germany in the same way the Nobel Prize is for Sweden.
Now the top ranked board game on BGG.
For anyone else reading - doesn't look like it'll be available for purchase easily for another few months, though.
It doesn't throw in rule changes the way the actual Legacy games do. Also, anecdotally, there's about 200 hours worth of play time in a single party running through the campaign, so the chances of anyone actually exhausting the game are slim. There's also a replay mechanic and a random dungeon mechanic, so you're not totally locked in.
In hindsight, I’ve found those to be completely unnecessary. The game is so vast that I’m sure I’ll be tired of it before I run out of content.
That said, to play with kids - we found Codenames Pictures to be much more acceasible. Kids didn't have the vocabulary to play the word-based version without slowing down/needing help regularly. The pictures versions solved that.
[1]: https://boardgamegeek.com/boardgame/233312/stuffed-fables
All of you are defending the castle from an onslaught of baddies coming in from the forest. Everyone gets cards each round to spend/trade that can damage/kill/repair with various restrictions. As with a lot of cooperative games, it starts easyish, and then things get harder.
If you were interested by the game, the 15th of January, so in less than 24 hours is the last day to pre-order it (and at this stage it probably won't be released by any other channel, so the last chance to get the game)
https://app.crowdox.com/projects/1926712971/the-7th-continen...
In this case, the authors are two guys who have already produced some niche game. This is actually their second kickstarter campaign, and they delivered for the first campaign so I am pretty optimistic to get something. But I agree that it requires some blind faith.
These games don't fit well into the general mass production/sell in your local game store/keep stock on hand long term and sell online models. Too heavy, too many specially cards, too weird of a form factor, etc.
The 2017 Kickstarter campaigns for all 3 of these games were actually their second runs - previous KS had run and generated a lot of hype for the games, and were massive hits the first time around.
A lot of the time you are betting on a designer with a past track record. Other times you get drawn in by a concept that sounds interesting. But for these second production runs, it's more just pre-ordering a known quantity that doesn't lend itself to constant general availability.
So, yeah, some people have tastes different than yours, and sometimes they publish them.