How would you go about it?
How would you go about it?
So yeah, if I wanted to make money with games, I wouldn't. But if I really really wanted to, I would try to get popular, then start a kickstarter and open a patreon. Make sure people can support my art with as little as they can.
As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money? There's probably a million such people across South America alone. I don't see why I would spend time and energy trying to get money out of people who don't value my product instead of finding ways to let everyone who likes my product to support me.
Bulllllllshiiiiiiiiit.
> As just one example - consider game rentals. Consoles have incredibly low piracy rates, but a healthy (or at least used to be) game rental scene. If someone can only give me 5$ for my game, why should I snub that money?
There's no game rental scene. Like zero. And consoles have incredibly low piracy rates because they have very effective DRM and closed platforms, which a certain contingent of Hacker News likes to pretend is the cause of piracy.
Since then and present day I still don't know a single console owning person that has not hardware modded it to work with pirated games.
Yeah, I'm a long time lurker and created an account just for that.
I wouldn't have gone that far because I'm smart enough to tell that making money with a game is pretty damn hard (and it has nothing to do with piracy).
But if I had done stupid anyway, I would blame myself.
I could "want to make money" off of my turd too, and put hard effort into it, that doesn't mean I'm entitled to success.