Also, the general blurryness of everything outside of the center of the lenses make racing games way less fun than they are supposed to be. Everyone who drives in teh real world knows you keep your head mostly in one position and then peek down by moving your pupils to take a short glance at your instruments or the mirrors. All you see with the Vive is a blurry mess unless you move your entire head down until the intruments are dead center of your field of view. Not really the realism one would expect from a VR racing game, imho.
All this is just too bad. Because I think while roomscale is pretty neat it is still very much work to set up. I mean by clearing your room, moving furiture etc. And then you still don't get to act freely because you will always know that you can't go very far because you would run into something. Kinda immersion breaking if you ask me. But where VR could really shine is with cockpit simulation games. No furniture moving needed. Just sit down, put the VR goggles on and of you go. Too bad that the light bleeding and the off center blurryness hinders this at the moment. Heres hoping this will be changed in the future.