"Smartphone" and "internet" are two separate categories, and the former is strongly associated variously low-value, deliberately-addicting behaviors. The internet still has valuable corners, but the action is now where the monitization's at.
High school (and younger!) kids (generally) using their smartphones for stuff like getting streaks on Snapchat, not turning themselves into autodidacts.
You're asking me to provide you evidence of a widely written about social phenomena while simultaneously claiming to know about my youth and what my parents thought about my activities?
>>> Most of the profitable skills I know are self-taught, from the internet.
If you want to know more about how the current smartphone and internet ecosystem is deliberately designed to be addictive, I suggest you go teach yourself from the internet. A lot's been written the last few months.
While you're at it, read up on loot boxes, since you seem to be interested in computer games.
You don't need a smartphone to engage in gambling or other addictive behaviors. If children are seeking out skinner boxes it might be worth exploring why they aren't getting fulfillment out of their life.
Possibility: they got hooked on skinner boxes before finding out about the other wonders life offers.
> You know your parents said the same about you with your computer games. In reality, yes you played games, you also learned more.
This is quite the claim. I know many smart people who played video games. And I know plenty dumb people who play video games.
This isn't just generation to generation. Many on here are looking at their own generation. Kids are not the only ones playing candy crush.