Game Critic Uses Workaround for YouTube's Copyright (2016)
kotaku.com
kotaku.com
Google’s crappy AI tech combined with crappy policies are creating a living hell for many content creators.
Of course here Google is basically just making up its own laws for their own world. As a private platform they can basically do whatever they want. Does that violate their “don’t be evil” mantra? We report, you decide.
Its Article 22 pretty much says that you cannot impede the rights of a person based on an automated decision.
Obviously there's exceptions for that rule, which Google is going to cling on as much as possible, but hopefully something comes out of it either way.
Then again, the article actually specifies "...or similarly significantly affects him or her". So, it doesn't even need to be a right to upload to YouTube. Of course, it's up for debate if it "significantly affects" someone when they cannot upload YouTube-videos, but at the very least with the many people making their living off of YouTube, this should be a pretty clear case.
Unfortunately, as I understand it, they're somewhat forced to by US law and the quirks of safe harbor provisions, by which they have to show that they've done everything they reasonably could to stop infringement. The law in this case is focussed heavily on the copyright holders, and end user experience doesn't even enter in to it.
If they don't respond quickly and effectively to copyright infringement, they lose their safe harbor protections and become liable for the copyright infringement themselves as well.
The whole Content-ID stuff came out from the "Viacom vs Youtube" court case, and while the case came out in Google's favour the writing was clearly on the wall. Putting in Content ID ensured that Google stopped being sued by every major copyright holder and their mother.
It sure sucks for end users, the system is god awful, but I'm not convinced Google has any real choice here.
I think it's also important to remember that YouTube wants to be a LOT more than just a place for cute kitty videos. Video rentals, event streaming, PPV events, content-channels, paid services...
ContentID is a lot about the DMCA and handling 'pirate' uploads, but the overall positioning is to keep the platform competitive for the various media producers to (hopefully), monetize YouTube.
Fair Use is a right[0], so Google is regularly and massively violating its users' rights.
[0] https://www.techdirt.com/articles/20150222/16392430108/remin...
> Freedom of expression is a right that may not be abridged by the government
Key word, the government.
When you are big enough to control a market and de facto become a new layer of government, new rules apply.
24,000 employees to 78,000 employees in seven years.
One of the greatest hiring binges in the history of technology businesses.
It's not an unwillingness to hire. It's a foundational belief that technology can be leveraged to solve the problem in question. That has always existed inside of Google. They disagree with you that the best solution is to hire a mass of people (content reviewers etc) and throw them at the problem.
Are they fundamentally wrong or is the technology approach embryonic yet? If they've got an army of people doing that job in another 5-10 years, that'll be telling.
That started about a month ago:
http://money.cnn.com/2017/12/05/technology/google-youtube-hi...
His income stream is pateron iirc.
This logic falls flat when we get a device that is basically built for copying, the computer. A major part of how it operates is to copy data in and out of memory.
Anyways, even before the computer various nations had exceptions in place for copying between friends and relatives. This because even policing the likes of cassette based copying was virtually impossible without a permanent copyright cop in every home.
These days however said copyright cop is being implemented in the form of DRM and the kind of content fingerprinting talked about in the article.
Yes, modern computers are effective communication devices and the idea of networking has become almost indelibly welded to the idea of computation, but on a theoretical level they are absolutely distinct, and it's probably an accident of history that the two concepts ended up entwined. That's why there's lambda calculus for making statements about computing and pi calculus for making statements about process communication.
Digital computers (i.e. Shannon's Information Theory) was a solution for the S/N getting worse every time the signal was amplified. Shannon's solution of digital circuits allowed information to be copied without the limit. An important consequence of this was the marginal cost for copying information falling very close to zero. Or, stated in economic terms, information ws no longer scarce.
> computer
You're using a very narrow definition of "computer". Colloquial use of the word obviously includes a variety of technologies and concepts - such as Shannon's digital circuits - not just model of computation (Turing or otherwise).
> modern computers are effective communication device
You don't even need to consider {,inter}networking; the modern devices commonly called "computers" spend most of their time managing data. Very little time is spent doing any actual computation. I recommend this[1] lecture by Feynman, where he explains how what we call "computers" are are really closer to a filing system that stores and copies data (including the store program and most of the mechanics of computation).
Yes, I am, and that’s because I have a mathematical background. I’m quite comfortable in my knowledge that the common-parlance item is actually a ’computer’ as I intend it (narrowly) fused with a communicator that allows it to internetwork with other similarly compound devices.
Is this a "Brilliant Workaround"? I report, you decide.
According to the article, the goal was to keep his videos ad-free, since they are being funded by Patreon.