EUV Lithography Finally Ready for Chip Manufacturing
spectrum.ieee.org
spectrum.ieee.org
That said patterning and interference is used to create subwavelengnt features.
In other words, draw a 20nm thick annulus around a 5nm center, thereby having achieved the desired result: drawing a 5nm object with a 20nm tool.
That's a toy example, idk quite how that would translate to photolithography.
https://blog.lamresearch.com/wp-content/uploads/2015/12/Self...
Read more here https://en.m.wikipedia.org/wiki/Multiple_patterning
Also ICs are made hang both subtractive and additive processes basically a series of exposures etches and depositions which at the end create the final product.
To put it simply if you have a 5mm mill you can still make a <5 mm feature by milling around say a 1mm square.
Not sure how to ELI5 it though...
https://en.wikipedia.org/wiki/Double-slit_experiment
https://en.wikipedia.org/wiki/List_of_types_of_interferomete...
The process isn’t a one off resist mask and etches you have a series of expose, etch and disposition passes over the material.
The actual feature size can be made much smaller because it can be the product of multiple exposures, etches and depositions.
So let’s say that the smallest feature size you have from a single mask is 200nm by using multiple masks and exposure you basically can build small features which are defined by the overlapping lit or shadow areas of the mask.
These features can also be ethched in a controlled manner to create even finer feature size.
To simplify it even further take make a shadow of an open palm with fingers fully extended so the gap between the fingers is the largest as you can make it and make an outline of the lit areas, now shift your hand slightly to the left or the right and make an outline of the shadowed area and subtract that from the previous outline it's now smaller without you having to change the size of your pattern or the wavelength of the light.
What is not constrained by wavelength is deposition and etching of layers, that could be (in theory at least) as thin as you like down to a monolayer.
With multipatterning you can place such small features, but the layout still is constrained by the wavelength.
I think that immersion photolithography doesn't work too well with extreme UV because there aren't many liquids which are transparent in this region.
EDIT: to use water as an example, you can see here why 193nm is basically the limit for the technique of immersion photolithography. The absorption spectrum is extremely steep at 193nm, so at shorter wavelengths, essentially no light gets through: http://www1.lsbu.ac.uk/water/images/water_spectrum_2.gif
https://en.wikipedia.org/wiki/Immersion_lithography
https://en.wikipedia.org/wiki/Optical_proximity_correction
I have heard it every year, for the past 10 years
Second question, the loss of power is due to two factors: 1) Conversion efficiency of CO2 laser pulse to EUV light pulse. This is in the single digit range as a percentage. 2) Transmission loss of EUV from light source to wafer. EUV mirrors reflect in the ballpark of 50% of the light, and there are many of them inside the scanner, so you have .5 * .5 * .5...
Unless power dissipation drops 144x, I can't see that happening, unless it's for memory applications. Crazy to think about though.