Fixing these bugs at CPU level will require changes in architectures. Such sweeping changes won't come for years. Intel has not made such a overhaul in years and AMD just made one.
Fixing these bugs at CPU level will require changes in architectures. Such sweeping changes won't come for years. Intel has not made such a overhaul in years and AMD just made one.
The average HN user is not the typical desktop/laptop user. I bet we use virtual machines, compilers, technologies like nvme, databases (postgres/mysql)... more often than the typical desktop/laptop user.
These perf issues will only affect the server and cloud providers or some edge cases on the desktop. Everyone else can just apply the patches and go to work.
Maybe so, maybe not. Personnaly I have the hunch that most HN users use the same setup as the typical desktop/laptop users.
Also i do not host critical production machines, but some web and database server. I wonder how the "i host some stuff on the internets" guy is affected by this stuff.
Depends on a game, though. While true in most cases, one of my favourites - Kerbal Space Program - is heavily CPU-bound due to being mostly a real-time physics simulation.