A Generative Approach to Simulating Watercolor Paints from Scratch
blog.paytonturnage.com
blog.paytonturnage.com
Careful! It's totally addictive. Next thing you know, you'll be spending thousands on high res prints, or even worse, making it your day job and your hobby. ;)
Nice work! It looks great, and I'm looking forward to more.
I realise that to achieve good results requires time, and the easiest way to find time is to spend working hours on it, so I'm considering pushing my consultancy in a direction that includes this kind of work---though I'm not actually sure what this is!
It definitely takes some time (and a lot of personal work) to break in in this field though. Like most artistic practices sold to the Market, deadlines are usually tight, pay isn't the highest, and there are more people who would like to make a full time living from it than there is available paid work.
Get in a routine (make things with regularity, many artists make something daily), make your work public (post it on Instagram/Twitter/art subreddits/etc.), make it clear that you're available for paid work, and after some time you might make it happen. Good luck!
The cool thing was that you could watch the paint disperse in real time and could add things like gravity to cause it to drip down the page.
It wasn't physically that accurate, but it looked pretty good and was super fun to hack on. If only I could find the source :(
[0]http://web.cse.ohio-state.edu/~wang.3602/Chen-2015-WB/Chen-2... [1]https://www.youtube.com/watch?v=-foZ64bIxEw
https://dl.acm.org/citation.cfm?id=1598012&dl=ACM&coll=DL&CF...