I also find it incredibly disingenuous every time Tim Cook comes out at WWDC and announces how many billions of dollars Apple has paid out to developers, when the vast majority of that money is going to big organizations skimming gambling style microtransactions through massive mobile games.
It just feels like they're not being honest and selling luxury pickaxes to gold miners a decade after the California gold rush.
Citation needed.
You might be more charitable than me with the microtransaction models in games like Clash of Clans, Clash Royale, and Candy Crush, but you don't even need to drop 20 places to get Slotomania, then DoudbleDown Casino, Slots Casino, World Series of Poker, 8 Ball Pool.
Hardly "big organizations skimming gambling style microtransactions through massive mobile games" -- assuming even all those casino apps are from "big organizations" to begin with. "miniclip.com", for example, is not exactly EA.
But if you include the monetization models of the most popular games such as Clash of Clans, Candy Crush, Kim Kardashian: Hollywood and the other games at the top, they are doing the same thing with a top layer of misderection. Drill down and their top sellers $99 IAPs of 'gems' or what have you in games aimed at children.
That is where the bulk of the app money is coming from, and it's not new or a secret, it is just not emphasized by Apple. They've gotten rid of Top Grossing lists to obfuscate this on the platform, but here, look at Jack Black explaining the tactic of app store games years ago.
https://www.youtube.com/watch?v=4Y4YSpF6d6w
It hasn't changed.
If you're spending more in developer fees than you're making from the apps it might make sense to make them free/ad-free so you can qualify as non-profit. You would lose the possibility of turning a profit in the future, though.
Edit: Just realised it's not available to individuals/non-profit businesses, which is a shame. If it was it could increase the number of free/ad-free apps and maybe the quality of the app store as a whole. Plus, who says one person can't run a non-profit. Surely they have to start somewhere like any other organisation?
I'm guessing: the IRS. A non-profit is a specific type of entity, not a business model.
Like an LLC -- one person can run one, it doesn't take 2.
That's not how you form a non-profit [0]; not deriving revenue from products is neither necessary nor sufficient to establish non-profit status.
> Plus, who says one person can't run a non-profit
One person can run a non-profit, but it still probably needs to be incorporated as a separate legal entity, and may (in some states) need a three-member board.
> Surely they have to start somewhere like any other organisation
Yes, they have to start somewhere, but that “somewhere”, in some jurisdictions, involves more than one person overseeing operations.
[0] as a starting point, see: https://www.nolo.com/legal-encyclopedia/form-nonprofit-eight...
Not-for-profits are also sometimes conflated with Charities. In Australia they are two different things, a not-for-profit can be a charity and vica-versa but they don't need to be both.
Honestly, this has been kind of a bummer for me when I've thought about trying mobile development.
https://developer.apple.com/library/content/documentation/De...
I don't know why advanced users use Apple products...
I'm pretty sure they didn't make the iOS API, nor the iOS App Store, nor it's documentation, etc, all of which they're getting access to.
>I don't know why advanced users use Apple products...
Because they're not knee-jerk reacting to a company, but value the product. And most of them are not against "capitalism" and "profit" themselves either.
It's a tough game.