Electrons are coaxed away from matter, then shot through an artificial vacuum near the speed of light. Then they're meticulously guided by magnetic forces to SMASH into a pinpoint of phosphor to excite the release of photons, thousands of times every second, in perfect harmony.
LCDs are just really really smart Christmas lights. Very practical, but a bit boring.
Also, horizontal storage space, like having a shelf in the most ideal place to have a shelf.
The only issue it has is that it has been used a lot (i got it used) and the guns are wearing out so it is a bit dim. I opened the case to calibrate it a bit using a guide i found and it was mostly fixed, but i avoid using it for too much because, well, things are only going to get worse. So i only use it in short bursts mainly to play older 2D games, like Fallout, that look way better in a CRT than any flat panel tech.
Which basically leads me to the main thing that CRT has over any modern tech: native support for multiple resolutions. Pretty much any resolution between 320x200 to 1280x1024 looks as good as it gets (although 1024x768 is the best resolution for this monitor due to size and refresh rate which maxes at 85Hz in that). With flat panels you are locked at whatever the native resolution and everything else looks blurry (if only Nvidia and AMD allowed integer nearest neighbor pixel scaling so we could at least get some resolutions crisper - that would also solve my main issue with 4K monitors, but that is another story).
As far as OLED goes, OLED seems to have the potential to match and perhaps surpass the best CRTs (and certainly my cheap one) but it first needs to come in the form of a PC monitor - preferably one that doesn't get discolored areas within the year. I have one of the first gen PS Vita handhelds which have OLED monitors and the image quality is great, so i'd like a monitor that looks like that.
[1] https://i.imgur.com/AdLcOGu.jpg [2] https://i.imgur.com/BKk3RX0.jpg
The prices of OLED will come down, expect the WOLED which LG current uses to be around the same as Top Range LCD in 2019 or 2020.
MicroLED, will fix every problem OLED has. Or may be MiniLED which allows up to 250ppi will be good enough.
Just wondering if there are anything CRT still wins, because even latency problem is an non issues with OLED, HDMI connection and software issues aside.
So in terms of CRT comparison, CRT at the moment still wins when it comes to colors and latency (since OLED doesn't exist yet for PC) and the ability to support multiple resolutions. OLED (or any other *LED) will solve the first two, but i doubt it'll solve the last one unless perhaps if we go to 500+ DPI where the inaccuracies of fractional scaling wouldn't be visible. Assuming Nvidia and AMD finally gives us the ability to scale without bilinear filtering, of course.
The game is considered "very fast" mechanically so a slight change in screen rendering is a big deal.
People claim they can see the difference between a CRT vs LED with the same input latency, in how they differ in rendering the frame (I don't know technical details on this, but they do "feel" different).
It's an interesting scenario that the community is actively trying to migrate from.
When it was finally my money to spend on games, I bought an N64. The only thing the Playstation seemed capable of was RPGs. And with the sole exception of FF7, the SNES ones were better.
I've known a few people in the scene to prefer these Trinitron TVs specifically, usually because the colors "pop" more, making it easier to discern movement on the screen. Or so they tell me.
For more modern consoles that output digital signals, no conversion is needed and you will typically see LED TVs being used instead.
Interestingly, Smash Bros. Melee also has a PC-based online community, where Gamecube emulators are used to play a modified version of the game over the internet. On an emulator, it's actually possible to provide less input lag than on a real console + CRT.
Additionally, OLED is stuck at one native resolution. A multi sync video monitor or PC monitor can natively display any resolution up to the highest the dot pitch can really resolve