GNU/Linux local username triggers Steam VAC ban
github.com
github.com
To host these bots, you need to set up a Linux environment. Then you can use a script, which automatically prepares your system for hosting the bots. One of the things it does is it creates multiple users in Linux (to run multiple Steam instances), all of them starting with "catbot".
https://github.com/nullifiedcat/catbot-setup
And the script creators already changed every mention of "catbot" to "kisak" (name of the Github moderator for Valve)
https://github.com/nullifiedcat/catbot-setup/commit/58582f81...
HN, you got trolled. There's nothing wrong here at all.
This is a poor solution: it's the equivalent of blocking spammers by IP address. It works but will also lock out legitimate users.
You take what clues you can get and you push the fix. This is what all their users not named catbot want.
Comparing statistics (accuracy, reaction time, chat messages, what have you) server-side to a not cheating player population seems like a very promising solution, given it doesn't involve the game client (which is assumed compromised). I don't see how that has anything to do with the halting problem.
There is no bulletproof solutions.
That said, its a really shitty signature with lots of false positives -- catbot is exactly the sort of strange names I assign to hosts or projects.
...and also doesn't look too out-of-place as a gamer handle --- in other games I've seen players with variants of 'cat' and 'bot' in their names (catman, botman, catfish, fishbottom, etc.), which didn't seem to be cheating either.
If it was a name with more "entropy", like jH3bzKflAC5, then the case for it being a signature might be far clearer.
In any case - both are all over the place and in online games there are often crazy names that look like the came from /dev/random. It'll also be easily circumvented now that it has been discovered and it was dumb in the first place.
Valve really dropped a ball, it's not like they don't know how crazy, meme fulled or troll-y usernames get on their platform.
Outright VAC ban (that's a big deal) for something like that is absolutely idiotic (extra inspection that doesn't affect anything for legitimate users - sure).
After all the banwave only hits once.
Unfortunately, it seems that Valve's software doesn't bother to actually check whether the machine has any malware installed, it bans anyone who has any account on the machine that matches a regexp. Innocent or not, who cares, right?
How "effective" this approach is is very much documented by the fact that as soon as the botters caught wind of this they have changed the username they use and Valve can play a game of cat & mouse with them now.
It is not the first time Valve got caught by doing dumb/lazy stuff like this. E.g. Steam was known to erase your entire machine (or at least what your current user had access to - so most likely all you data) because of lazy programming and hardwired assumptions (see here: https://www.theregister.co.uk/2015/01/17/scary_code_of_the_w... ). Their response has been pretty similar too - "Works as intended, go away, we don't care".
Yay ...
Devoid of all context, no it's not. When a malware is known to exclusively use a particular and uncommon pattern, yes it is.
If you remove all context then nothing is ever a signature of malware. Maybe there is a legitimate reason for a third-party program to be writing your memory or injecting DLLs, you never know! But in practice those are red-alert triggers for any anti-cheat.
Their chat filters did not allow the string "cock" in chat...and then they put a bunch of nasty cockatrices in the Dreadlands and in the Overthere, along with quests that asked you to seek out their eggs, feathers, and beaks, thus giving you a reason to use the string "cock" when talking with others.
The mentality that drives the use of aimbots is a disgusting scourge on humanity.
Precision is the ratio between correctly-identified cheaters and the total number of people matched by the signature.
Recall is the ratio between correctly-identified cheaters and the total number of cheaters in the system.
In this case, the signature had good recall but poor precision, as those threads describe cases that make it plausible to have a "catbot*" username without cheating.
(I said "had" because the recall rate is going to drop when the string gets changed by the cheat authors. So long-term, the signature is poor on both recall and precision.)
The most problematic issue I see for Valve is not the lack of measurement of precision and recall for their VAC ban signatures, but rather the inability to obsess over their customer experience and react properly when relevant issues in their products are reported.
How so? Of Steam's users that are running linux and have 'catbot' as part of a username on their system, what proportion do you think are running a cheat bot? 99%? 99.9%?
What level of precision would you say it not 'poor precision'? 99.999%?
So whilst you have a reasonable point, it's not relevant to the point I was making, which is that the precision of the rule (after implementation, and before discovery) probably exceeded 4 nines, which doesn't seem like 'poor precision' to me, without further detail on the requirements.
And BTW I have no opinion about whether this was a good or bad move by Valve. I don't have sufficient context for that, and my comment was intentionally focused to try and understand what the person to whom I replied thought would be acceptable precision.
It's like treating a disease with antibiotics, eventually the disease builds a tolerance and you need to find a new drug. By using multiple drugs you can hopefully kill it before it can resist any given drug, but in practice tolerance builds regardless of your best efforts.
These cheats are actually big business nowadays, people have a financial incentive to work around them as quickly as possible.
https://github.com/Kr4ken-9/cathook
Golly, hack authors are just so concerned for the well-being of random internet strangers, how dare you doubt their sincerity! /s
Plausible or possible? All heuristics have potential false positives (e.g. maybe someone puts the actual catbot binary in the blockchain, and now all Bitcoin users get banned??). I don't see any evidence in the GitHub thread of someone accidentally hit by this. And I see evidence of one person legitimately being hit by this (someone claiming that they are running the bot, just not with the same Steam account).
So I think this heuristic is working properly. (Whether to allow any theoretical risk of a false positive is another discussion, but, Valve is a business, it seems totally reasonable to me for them to risk it.)
I think signature is a strong word. This is kind of like comparing the color of the ink used to sign for something and ignoring the actual signature.
Or reinstall my TF2 and get banned so then I can tell you to stick it.
It's VAC that's doing the trolling here. Person's OS (not even Steam) username is not a cheat (and Steam frankly has 0 reason to examine its name in any way for any purpose, for installing games just pasting will do and for everything else there is a Steam username).
This is bullshit, will be defeated now instantly that it came out and on the level of dumb antiviruses that delete exes (i.e. my compiled Pascal and C++ programs) and claim the reason was "unknown low spread program" (yes, that happened, because clearly, unknown program = virus).
VAC has sainthood status now, Valve social media staff often tells people it's 100% foolproof and bans are never appealed, people who claim they were unfairly banned are shitted on by the community and it's undisputable (although there were overturns i.e. when CoD players got banned by Steam's mistake[0]) but they do crap like that?
It's like Destiny 2 bans last year, they were all "hand made by staff and 100% confirmed cheaters" and then a couple hundred got overturned and claimed to be "software error".
What next? Banning everyone who has a GitHub account or knows git because the aimbot code is hosted on GitHub? Banning people from sites for having HN accounts because it's a "hackers" site?
What planet do people like you come from?
[0] - https://kotaku.com/5597038/valve-bans-modern-warfare-players...
Who suggested otherwise?
A dozen or so people in this thread?
What happens if the cheaters decide the change the 'triggering' username to something far more common? Guest, admin, local, user, etc. Now valve is allowed to ban everyone who has that username on their system?
Anecdotally, the people who screech about and around VAC bans are the same people who will ruin online games with botting, scripting or just general douchebaggery.
Basically, no one notices VAC if they aren't trying to screw over other gamers.
Those who do so so repeatedly, often resort to comment threads like this one, venting vitriol on the off-chance the more-gullible will confuse it as signals of a larger problem.
Steam has many issues: poor customer service, a wash of bad content, a lack of focus on making games.
But being too hard on those poor, upstanding cheaters? Not an issue.
HN is as much your comment as any other.
eg this guy: https://github.com/Kr4ken-9/cathook is kr4ken on HN, there's probably others here who are smart enough not to link their black-hat identity with HN.
This is literally blackhats bitching that they got VAC-banned, 100% legitimately, and then concern-trolling us about what-if scenarios about some hypothetical innocent user who might have been swept up with their script-kiddie customers.
Can't say that such opinions really have any place here, IMO, considering that they are the ones who created the problem in the first place. Maybe it's not worth shutting them down, but they certainly shouldn't be celebrated or legitimized in any fashion.
Scorn is an entirely appropriate community reaction here, and a mod tipping the scale in favor of black-hats is not really appropriate IMO.
Our community has its strengths but some subjects like politics provoke a suspension of critical thinking. In this case, small time hackers being punished by a big company in a seemingly overkill way for a seemingly innocuous slight.
Ideally, a moderator should be aware of the biases of the community and adjust the discussion accordingly. Or at least when the lies being perpetrated are as obvious as it is in this thread.
My point is the orthogonal one that it's incongruent to snarkily diss HN when you're as much a part of the community as anyone else is. It makes no more sense to say "HN got trolled" than "HN debunked getting trolled". People don't do this to be informative, but rather to superciliously position themselves above others. That degrades the spirit of the community here, which is already so fragile. That's why I reply to such comments the way I did.
It's like saying "<Insert Community / Country / Organization Name>, goddammit!"
I personally don't mean that I'm better than everyone in said community, but that I'm disappointed with the prevailing sentiment, and so feel the need to signal my separation on the issue.
It's shorthand "I don't identify with <Community> on <Issue X>".
People do indeed abuse this rhetoric to feel superior to others, e.g., "Reddit is a hivemind!". But on issues where the community clearly falls prey to its biases, a little snark now should remind us to avoid those collective pitfalls in the future.
> In general VAC issues are not handled on Github in any capacity and further issue reports on this may result in being banned from the Valve Software issue trackers.
This is just incomprehensible from a PR standpoint, even for a company like Valve, especially since people on the thread have brought up legitimate concerns for users that might be caught in the flak.
The gaming or software equivalent of justifying bad legislation because of criminals.
Based off of the previous DNS false banning debacle, they'll ignore any negativity about this unless it reaches critical mass, at which point they'll say that combatting cheating is hard so give them carte blanche.
The GitHub response is merely the "stop pointing out the Emperor's lack of clothes" aspect of the first part.
Gabe's response more or less boiled down to "cheating is a hard problem".
I hope I'm not misremembering or being uncharitable.
EDIT - I called it a false ban debacle because they was one half of the issue; the privacy implications were equally important.
Here's a quotation from Gabe's post:
>VAC checked for the presence of these cheats. If they were detected VAC then checked to see which cheat DRM server was being contacted. This second check was done by looking for a partial match to those (non-web) cheat DRM servers in the DNS cache. If found, then hashes of the matching DNS entries were sent to the VAC servers. The match was double checked on our servers and then that client was marked for a future ban. Less than a tenth of one percent of clients triggered the second check. 570 cheaters are being banned as a result. [1]
[1]: https://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_an...
[0] Per https://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_an...
If he is so concerned that Valve will be associated with spyware then he shouldn't have let VAC team create a literal piece of (definition fitting) spyware. Somehow the examples on VAC page say it looks for third party modifications to game files, not rummages through your entire machine. As if they knew it sounds sketchy to users. Even if they are working in good faith they might screw up during one of these raids against my machine (like they did with rm -rf on Linux in the uninstall script) and leak something or save it to some temporary file that something else might pick up.
This is still very out of line. I buy games via a proprietary platform that doubles as a DRM while pirates have no DRM, open source torrent clients and verified cracker teams and I'm the one having privacy worries here?
The user that posted this has a pinned repo named "AimTux." The second guy is a contributor to "catbot." Ditto the third guy.
One of the people in the thread suggests that he wants to have a TF2 aimbot installed, but it's not for cheating at TF2, honest.
Maybe because none of this is relevant and everyone in this thread is getting upset over nothing. No real users have been harmed as a result of this measure (most people in the github issues thread have repos where they own or contribute to cheating software) and it seems to have worked to ban a number of cheaters. Seems like good engineering to me on their part when such a simple solution turns out to be so effective.
If they had, they wouldn't know why. That's one of the major parts of the problem - the entire ban system (and appeals process, or rather, the letter memory hole valve deigns to call a process) is opaque, a black box.
You don't know why you're banned beyond "cheating/hacking" or "cheating in game X" in the best case.
There's then the self-fulfilling silliness with the proclamations of perfection of VAC; you need such a high standard to prove the negative, that you did not cheat, and a ton of luck for them to even consider the possibility.
It's not forgiveness; Valve et al know that if they simply ignore the bad PR, people will forget and protesting becomes repetitive and tiresome. This is the insidious power of silence, and why actual change only happens when people refuse to go away until the problem is actually fixed. Without this continuous push back, silence transforms bad behavior into the new normal.
Jim Sterling has a great video[1] that explains this problem in greater detail.
[1] https://www.youtube.com/watch?v=a6lvDL4cNdM (warning: contains some strong language)
There is no such thing as too far for Valve, as the community for their games knows well. It's become something of a meme at this point. You are familiar with Gabe calling the host of a tournament out publicly on Reddit, yes?
In all likelihood, VAC's detection is premised on other factors in combination with the username. Like, for example, botting in online multiplayer games.
This may come as a surprise to half the users in these comments, but, for the 99% of gamers who are not malware enthusiasts, banning bad actors is a feature, not a bug.
* Valve didn't shut the discussion down altogether. If the GitHub page wasn't the right place, then suggesting a forum where feedback would be appropriate and actually prompt a response would be the way to go. * Valve (or rather, their support staff) didn't have a history of extolling the perfection of VAC while dealing with some false bans in private. * Bans didn't have such large implications, or: * The support and appeal process wasn't so obtuse, seemingly useless and blackboxed.
I think they'd be encouraged to take more chances with their Anti-cheat ideas if the process for fixing false positives wasn't so genetically corporate and so user-hostile.
This is absolute bullshit and like saying "issue of rape in prison was raised by criminals who are evil so it's a feature for society they get raped".
And here's a money quote (guess whose):
> When the truth of one issue goes against a person's political leanings, that person will generally say whatever they can to avoid feeling guilt or shame.
There's a reason for that: It's harder to get your game on GOG, they are still deciding on a case-by-case basis. While on Steam every game which pays a fee (~$100) gets accepted IIRC.
Where GOG is deftly competing is the AA market - games from smaller developers/publishers such as CD Projekt Red (CDPR is owned by the same company as GOG but they are a titan in the AA/AAA field), THQ Nordic, Paradox Interactive, and so on. Many of the games from these companies are released day and date on GOG.
I would count The Witcher 3 as AAA though.
In other words, Steam has the PC gaming world by the balls.
Remember when Valve made games...
[0] https://www.theverge.com/2017/8/9/16117586/artifact-dota2-ga...
Yes, it's a game. But barring the DOTA IP and existing graphics assets it will not be particularly different from any given other offering in this specific market space.
And that's the unspoken thing in the post you're replying to: "new". Valve hasn't made any truly new game since Left 4 Dead, and i'm sure it could easily be argued that even that wasn't particularly ground-breaking.
And then they had a number of false positives over the years where they had to rescind the bans?
And now they're detecting things that aren't cheats. A username on the local machine is not a cheat, end of fucking discussion.
And if you are VAC banned because of it, you can still play your games on non official servers. "Less evil DRM" if you will.
I also suspect the crossover between cheat names and gamer user names is high - "catbot" would not look at all out of place in a list of user name.
GET GOOD GET LMAOBOX has ruined many a session for me, and I would never think of using 'lmaobox' as a username. Even if you aren't actually hacking, that's a quick route to the other denizens of the server votebanning you. Nor would I ever dream of using it as a system user.
I think the context you and most other people are missing here is that these bots are a fucking plague on what remains of the TF2 community and we're more than willing to have zero tolerance for anything connected to them.
B) Non-TF2 players probably _aren't_ going to be aware of TF2 cheat names. A CS:Source player may not know of them, as it's not their game, but the same VAC ban covers both CS:S and TF2 (FWIW I play CS:S occasionally and have never seen such ads. there).
I understand that it is a major issue (it's one of the reasons I haven't returned to TF2 in a while), but that's not a great reason to accept a poor solution that could effect innocent users.
It's perfect, and if there were false positives, then the fact that they were discovered means that it's even more perfect.
Whether or not that would result in the check being changed to see if "root" is uid 0 is another step in an arms race. Because with containerization or virtualization you can run as root with much more acceptable levels of risk than usual.
> In general VAC issues are not handled on Github in any capacity and further issue reports on this may result in being banned from the Valve Software issue trackers.
This is not the way to address a paying customer. These people truly are a bunch of clowns.